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soxmix

SoX(1)                                                                  SoX(1)



NAME
       sox - Sound eXchange : universal sound sample translator

SYNOPSIS
       sox infile outfile

       sox [ general options ] [ format options ] infile
           [ format options ] outfile
           [ effect [ effect options ] ... ]

       soxmix infile1 infile2 outfile

       soxmix [ general options ] [ format options ] infile1
           [ format options ] infile2
           [ format options ] outfile
           [ effect [ effect options ] ... ]


       General options:
           [ -h ] [ -p ] [ -v volume ] [ -V ]

       Format options:
           [ -t filetype ] [ -r rate ] [ -s/-u/-U/-A/-a/-i/-g/-f ]
           [ -b/-w/-l ]
           [ -c channels ] [ -x ] [ -e ]

       Effects:
           avg [ -l | -r | -f | -b | n,n,...,n ]
           band [ -n ] center [ width ]
           bandpass frequency bandwidth
           bandreject frequency bandwidth
           chorus gain-in gain out delay decay speed depth
                  -s | -t [ delay decay speed depth -s | -t ]
           compand attack1,decay1[,attack2,decay2...]
                   in-dB1,out-dB1[,in-dB2,out-dB2...]
                   [ gain [ initial-volume [ delay ] ] ]
           copy
           dcshift shift [ limitergain ]
           deemph
           earwax
           echo gain-in gain-out delay decay [ delay decay ... ]
           echos gain-in gain-out delay decay [ delay decay ... ]
           fade [ type ] fade-in-length
                [ stop-time [ fade-out-length ] ]
           filter [ low ]-[ high ] [ window-len [ beta ]]
           flanger gain-in gain-out delay decay speed < -s | -t >
           highp frequency
           highpass frequency
           lowp frequency
           lowpass frequency
           map
           mask
           pan direction
           phaser gain-in gain-out delay decay speed < -s | -t >
           pick [ -1 | -2 | -3 | -4 | -l | -r ]
           pitch shift [ width interpole fade ]
           polyphase [ -w < nut / ham > ]
                     [  -width < long / short / # > ]
                     [ -cutoff # ]
           rate
           resample [ -qs | -q | -ql ] [ rolloff [ beta ] ]
           reverb gain-out reverb-time delay [ delay ... ]
           reverse
           silence above_periods [ duration threshold[ d | % ]
                   [ below_periods duration
                     threshold[ d | % ]]
           speed [ -c ] factor
           split
           stat [ -s n ] [ -rms ] [ -v ] [ -d ]
           stretch [ factor [ window fade shift fading ]
           swap [ 1 2 | 1 2 3 4 ]
           synth [ length ] type mix [ freq [ -freq2 ]
                 [ off ] [ ph ] [ p1 ] [ p2 ] [ p3 ]
           trim start [ length ]
           vibro speed [ depth ]
           vol gain [ type [ limitergain ] ]

DESCRIPTION
       SoX is a command line program that can convert most popular audio files
       to most other popular audio file formats.  It can optionally change the
       audio  sample data type and apply one or more sound effects to the file
       during this translation.

       soxmix is functionally the same as the command line program sox  expect
       that  it  takes two files as input and mixes the audio together to pro-
       duce a single file as output.  It has a  restriction  that  both  input
       files must be of the same data type and sample rates.

       There are two types of audio files formats that SoX can work with.  The
       first are self-describing file formats.  These contain  a  header  that
       completely describe the characteristics of the audio data that follows.

       The second type are header-less data, or sometimes called raw data.   A
       user must pass enough information to SoX on the command line so that it
       knows what type of data it contains.

       Audio data can usually be totally described by four characteristics:

       rate      The sample rate is in samples per second.   For  example,  CD
                 sample rates are at 44100.

       data size The  precision the data is stored in.  Most popular are 8-bit
                 bytes or 16-bit words.

       data encoding
                 What encoding the data type uses.  Examples are u-law, ADPCM,
                 or signed linear data.

       channels  How  many channels are contained in the audio data.  Mono and
                 Stereo are the two most common.

       Please refer to the soxexam(1) manual page for a long description  with
       examples on how to use SoX with various types of file formats.

OPTIONS
       The option syntax is a little grotty, but in essence:

            sox File.au file.wav

       translates  a  sound file in SUN Sparc .AU format into a Microsoft .WAV
       file, while

            sox -v 0.5 file.au -r 12000 file.wav mask

       does the same format translation but also lowers the amplitude by  1/2,
       changes  the  sampling  rate to 12000 hertz, and applies the mask sound
       effect to the audio data.

       The following will mix two sound files together to to produce a  single
       sound file.

               soxmix music.wav voice.wav mixed.wav

       Format options:

       Format  options effect the audio samples that they immediately precede.
       If they are placed before the input file  name  then  they  effect  the
       input  data.   If they are placed before the output file name then they
       will effect the output data.  By taking  advantage  of  this,  you  can
       override a input file's corrupted header or produce an output file that
       is totally different style then the input file.  It is also how SoX  is
       informed about the format of raw input data.

       -t filetype
                 gives  the  type  of the sound sample file.  Useful when file
                 extension is not standard or for specifying  the  .auto  file
                 type.

       -r rate   Gives  the  sample  rate  in Hertz of the file.  To cause the
                 output file to have a different sample rate  than  the  input
                 file, include this option as a part of the output options.
                 If  the  input  and  output files have different rates then a
                 sample rate change effect must be  ran.   If  a  sample  rate
                 changing  effect  is  not  specified  then a default one will
                 internally be ran by SoX using its default parameters.

       -s/-u/-U/-A/-a/-i/-g/-f
                 The sample data encoding is signed linear  (2's  complement),
                 unsigned  linear,  u-law  (logarithmic), A-law (logarithmic),
                 ADPCM, IMA_ADPCM, GSM, or Floating-point.
                 U-law (actually shorthand for mu-law) and A-law are the  U.S.
                 and  international  standards for logarithmic telephone sound
                 compression.  When uncompressed u-law has roughly the  preci-
                 sion of 14-byte PCM audio and A-law has roughly the precision
                 of 13-bit PCM audio.
                 A-law and u-law data is sometimes encoded  using  a  reversed
                 bit-ordering  (ie.  MSB becomes LSB).  Internally, SoX under-
                 stands how to work with this encoding but there is  currently
                 no  command line option to specify it.  If you need this sup-
                 port then you can use the psuedo  file  types  of  ".la"  and
                 ".lu"  to  inform  sox  of  the encoding.  See supported file
                 types for more information.
                 ADPCM is a form of sound compression that has a good  compro-
                 mise  between  good  sound quality and fast encoding/decoding
                 time.  It is used for telephone sound compression and  places
                 were full fidelity is not as important.  When uncompressed it
                 has roughly the precision of 16-bit PCM audio.  Popular  ver-
                 sion of ADPCM include G.726, MS ADPCM, and IMA ADPCM.  The -a
                 flag has different meanings in different file  handlers.   In
                 .wav  files  it  represents  MS ADPCM files, in all others it
                 means G.726 ADPCM.  IMA ADPCM is a  specific  form  of  ADPCM
                 compression,  slightly  simpler  and  slightly lower fidelity
                 than Microsoft's flavor of ADPCM.  IMA ADPCM is  also  called
                 DVI ADPCM.
                 GSM  is  a  standard  used for telephone sound compression in
                 European countries and its gaining popularity because of  its
                 quality.   It usually is CPU intensive to work with GSM audio
                 data.

       -b/-w/-l  The sample data size is in bytes,  16-bit  words,  or  32-bit
                 long words.

       -x        The  sample  data is in XINU format; that is, it comes from a
                 machine with the opposite word order than yours and  must  be
                 swapped  according to the word-size given above.  Only 16-bit
                 and 32-bit  integer  data  may  be  swapped.   Machine-format
                 floating-point data is not portable.

       -c channels
                 The  number  of sound channels in the data file.  This may be
                 1, 2, or 4; for mono, stereo, or quad sound data.   To  cause
                 the  output  file to have a different number of channels than
                 the input file, include this  option  with  the  output  file
                 options.   If the input and output file have a different num-
                 ber of channels then the avg effect must be used.  If the avg
                 effect  is  not  specified  on  the  command  line it will be
                 invoked internally with default parameters.

       -e        When used after the input filename (so that it applies to the
                 output file) it allows you to avoid giving an output filename
                 and will not produce an output file.  It will apply any spec-
                 ified  effects to the input file.  This is mainly useful with
                 the stat effect but can be used with others.

       General options:

       -h        Print version number and usage information.

       -p        Run in preview mode and run fast.  This will  somewhat  speed
                 up SoX when the output format has a different number of chan-
                 nels and a different rate than the  input  file.   Currently,
                 this  defaults to using the rate effect instead of the resam-
                 ple effect for sample rate changes.

       -v volume Change amplitude (floating point); less than  1.0  decreases,
                 greater  than  1.0  increases.   May use a negative number to
                 invert the phase of the audio data.   It  is  interesting  to
                 note that we perceive volume logarithmically but this adjusts
                 the amplitude linearly.
                 Note: see the stat effect for information on finding the max-
                 imum  value that can be used with this option without causing
                 audio data be be clipped.

       -V        Print a description of processing phases.  Useful for  figur-
                 ing out exactly how SoX is mangling your sound samples.

FILE TYPES
       SoX attempts to determine the file type of input files automatically by
       looking at the header of the audio file.  When it is unable  to  detect
       the  file type or if its an output file then it uses the file extension
       of the file to determine what type of file format handler to use.  This
       can be overridden by specifying the "-t" option on the command line.

       The  input and output files may be read from standard in and out.  This
       is done by specifying '-' as the filename.

       File formats which have headers are checked,  if  that  header  doesn't
       seem right, the program exits with an appropriate message.

       The following file formats are supported:


       .8svx     Amiga 8SVX musical instrument description format.

       .aiff     AIFF  files  used  on Apple IIc/IIgs and SGI.  Note: the AIFF
                 format supports only one SSND chunk.   It  does  not  support
                 multiple   sound  chunks,  or  the  8SVX  musical  instrument
                 description format.  AIFF files are multimedia  archives  and
                 can  have  multiple audio and picture chunks.  You may need a
                 separate archiver to work with them.

       .au       SUN Microsystems AU files.  There are apparently  many  types
                 of .au files; DEC has invented its own with a different magic
                 number and word order.  The .au handler can read these  files
                 but  will not write them.  Some .au files have valid AU head-
                 ers and some do not.  The latter are probably original SUN u-
                 law  8000  hz samples.  These can be dealt with using the .ul
                 format (see below).

       .avr      Audio Visual Research
                 The AVR format is produced by a number of commercial packages
                 on the Mac.

       .cdr      CD-R
                 CD-R files are used in mastering music on Compact Disks.  The
                 audio data on a CD-R disk is a raw audio file with  a  format
                 of  stereo  16-bit  signed  samples  at  a 44khz sample rate.
                 There is a special blocking/padding oddity at the end of  the
                 audio file and is why it needs its own handler.

       .cvs      Continuously Variable Slope Delta modulation
                 Used  to compress speech audio for applications such as voice
                 mail.

       .dat      Text Data files
                 These files contain a textual representation  of  the  sample
                 data.   There  is one line at the beginning that contains the
                 sample rate.   Subsequent  lines  contain  two  numeric  data
                 items:  the  time since the beginning of the first sample and
                 the sample value.  Values are normalized so that the  maximum
                 and minimum are 1.00 and -1.00.  This file format can be used
                 to create data files for external programs such as  FFT  ana-
                 lyzers  or  graph  routines.   SoX can also convert a file in
                 this format back into one of the other file formats.

       .gsm      GSM 06.10 Lossy Speech Compression
                 A standard for compressing speech which is used in the Global
                 Standard  for  Mobil  telecommunications (GSM).  Its good for
                 its purpose, shrinking audio data size, but it will introduce
                 lots  of  noise  when  a  given  sound  sample is encoded and
                 decoded multiple times.  This format is used  by  some  voice
                 mail applications.  It is rather CPU intensive.
                 GSM in SoX is optional and requires access to an external GSM
                 library.  To see if there is support for gsm run sox  -h  and
                 look for it under the list of supported file formats.

       .hcom     Macintosh  HCOM files.  These are (apparently) Mac FSSD files
                 with some variant of Huffman compression.  The Macintosh  has
                 wacky file formats and this format handler apparently doesn't
                 handle all the ones it should.   Mac  users  will  need  your
                 usual  arsenal  of  file converters to deal with an HCOM file
                 under Unix or DOS.

       .maud     An Amiga format
                 An IFF-conform sound file type, registered by MS  MacroSystem
                 Computer  GmbH, published along with the "Toccata" sound-card
                 on the Amiga.  Allows 8bit linear, 16bit linear, A-Law, u-law
                 in mono and stereo.

       .nul      Null file handler.  This is a fake file hander that act as if
                 its reading a stream of 0's from a while or fake writing out-
                 put  to  a  file.   This is not a very useful file handler in
                 most cases.  It might be useful in some scripts were  you  do
                 not  want to read or write from a real file but would like to
                 specify a filename for consistency.

       .ogg      Ogg Vorbis Compressed Audio.
                 Ogg Vorbis is a open, patent-free  CODEC  designed  for  com-
                 pressing  music  and  streaming audio.  It is similar to MP3,
                 VQF, AAC, and other lossy formats.  SoX can decode all  types
                 of Ogg Vorbis files, but can only encode at 128 kbps.  Decod-
                 ing is somewhat CPU intensive and encoding is very CPU inten-
                 sive.
                 Ogg Vorbis in SoX is optional and requires access to external
                 Ogg Vorbis libraries.  To see if there  is  support  for  Ogg
                 Vorbis run sox -h and look for it under the list of supported
                 file formats as "vorbis".

       ossdsp    OSS /dev/dsp device driver
                 This is a pseudo-file type and  can  be  optionally  compiled
                 into  SoX.   Run  sox  -h to see if you have support for this
                 file type.  When this driver is used it allows you to open up
                 the  OSS  /dev/dsp file and configure it to use the same data
                 format as passed in to SoX.  It works for  both  playing  and
                 recording   sound  samples.   When  playing  sound  files  it
                 attempts to set up the OSS driver to use the same  format  as
                 the  input file.  It is suggested to always override the out-
                 put values to use the highest quality samples your sound card
                 can handle.  Example: -t ossdsp -w -s /dev/dsp

       .sf       IRCAM Sound Files.
                 Sound  Files  are used by academic music software such as the
                 CSound package, and the MixView sound sample editor.

       .sph
                 SPHERE (SPeech HEader Resources) is a file format defined  by
                 NIST  (National Institute of Standards and Technology) and is
                 used with speech audio.  SoX can read these files  when  they
                 contain u-law and PCM data.  It will ignore any header infor-
                 mation that says the data is compressed  using  shorten  com-
                 pression  and  will  treat  the  data as either u-law or PCM.
                 This will allow SoX and the command line shorten  program  to
                 be  ran  together using pipes to uncompress the data and then
                 pass the result to SoX for processing.

       .smp      Turtle Beach SampleVision files.
                 SMP files are for use with the PC-DOS package SampleVision by
                 Turtle  Beach Softworks. This package is for communication to
                 several MIDI samplers. All sample rates are supported by  the
                 package, although not all are supported by the samplers them-
                 selves. Currently loop points are ignored.

       .snd
                 Under DOS this file format is the same as the  .sndt  format.
                 Under all other platforms it is the same as the .au format.

       .sndt     SoundTool files.
                 This is an older DOS file format.

       sunau     Sun /dev/audio device driver
                 This  is  a  pseudo-file  type and can be optionally compiled
                 into SoX.  Run sox -h to see if you  have  support  for  this
                 file type.  When this driver is used it allows you to open up
                 a Sun /dev/audio file and configure it to use the  same  data
                 type  as  passed  in  to  SoX.  It works for both playing and
                 recording  sound  samples.   When  playing  sound  files   it
                 attempts to set up the audio driver to use the same format as
                 the input file.  It is suggested to always override the  out-
                 put  values  to use the highest quality samples your hardware
                 can handle.  Example: -t sunau -w -s /dev/audio or  -t  sunau
                 -U -c 1 /dev/audio for older sun equipment.

       .txw      Yamaha TX-16W sampler.
                 A  file  format  from  a Yamaha sampling keyboard which wrote
                 IBM-PC format 3.5" floppies.  Handles reading of files  which
                 do  not have the sample rate field set to one of the expected
                 by looking at some other  bytes  in  the  attack/loop  length
                 fields,  and  defaulting to 33kHz if the sample rate is still
                 unknown.

       .vms      More info to come.
                 Used to compress speech audio for applications such as  voice
                 mail.

       .voc      Sound Blaster VOC files.
                 VOC  files are multi-part and contain silence parts, looping,
                 and different sample rates for different chunks.   On  input,
                 the  silence  parts  are  filled out, loops are rejected, and
                 sample data with a new sample rate is rejected.  Silence with
                 a  different sample rate is generated appropriately.  On out-
                 put, silence is  not  detected,  nor  are  impossible  sample
                 rates.   Note,  this  version  now supports playing VOC files
                 with multiple blocks and supports playing files containing u-
                 law and A-law samples.

       vorbis    See .ogg format.

       .wav      Microsoft .WAV RIFF files.
                 These  appear  to  be  very similar to IFF files, but not the
                 same.  They are the native  sound  file  format  of  Windows.
                 (Obviously,  Windows was of such incredible importance to the
                 computer industry that it just had to have its own sound file
                 format.)  Normally .wav files have all formatting information
                 in their headers, and so do not need any format options spec-
                 ified  for  an input file. If any are, they will override the
                 file header, and you will be warned to this effect.  You  had
                 better  know  what  you are doing! Output format options will
                 cause a format conversion, and the .wav will  written  appro-
                 priately.   SoX currently can read PCM, ULAW, ALAW, MS ADPCM,
                 and IMA (or DVI) ADPCM.  It can write all  of  these  formats
                 including (NEW!)  the ADPCM encoding.

       .wve      Psion 8-bit A-law
                 These  are  8-bit  A-law  8khz  sound files used on the Psion
                 palmtop portable computer.

       .raw      Raw files (no header).
                 The  sample  rate,  size  (byte,  word,  etc),  and  encoding
                 (signed,  unsigned,  etc.)  of the sample file must be given.
                 The number of channels defaults to 1.

       .ub, .sb, .uw, .sw, .ul, .al, .lu, .la, .sl
                 These are several suffices which serve as a shorthand for raw
                 files  with a given size and encoding.  Thus, ub, sb, uw, sw,
                 ul, al, lu, la and sl correspond to "unsigned byte",  "signed
                 byte",  "unsigned  word",  "signed word", "u-law" (byte), "A-
                 law" (byte), inverse bit order "u-law", inverse bit order "A-
                 law", and "signed long".  The sample rate defaults to 8000 hz
                 if not explicitly set, and the number of channels defaults to
                 1.   There are lots of Sparc samples floating around in u-law
                 format with no header and fixed at a sample rate of 8000  hz.
                 (Certain  sound  management  software  cheerfully ignores the
                 headers.)  Similarly, most Mac sound files  are  in  unsigned
                 byte format with a sample rate of 11025 or 22050 hz.

       .auto     This  is  a  ``meta-type'': specifying this type for an input
                 file triggers some code that tries to guess the real type  by
                 looking  for magic words in the header.  If the type can't be
                 guessed, the program exits with an error message.  The  input
                 must  be  a  plain file, not a pipe.  This type can't be used
                 for output files.

EFFECTS
       Multiple effects may be applied to the audio data  by  specifying  them
       one after another at the end of the command line.

       avg [ -l | -r | -f | -b | n,n,...,n ]
                 Reduce  the  number  of channels by averaging the samples, or
                 duplicate channels to increase the number of channels.   This
                 effect  is  automatically used when the number of input chan-
                 nels differ from the number of output channels.  When  reduc-
                 ing the number of channels it is possible to manually specify
                 the avg effect and use the -l,  -r,  -f,  or  -b  options  to
                 select  only  the  left, right, front, or back channel(s) for
                 the output instead of averaging the channels.  The -f and  -b
                 options  maintain  left/right  stereo separation; use the avg
                 effect twice to select a single channel.

                 The avg effect can also be invoked with up to 16  double-pre-
                 cision  numbers,  which  specify the proportion of each input
                 channel that is to be mixed into  each  output  channel.   In
                 two-channel  mode, 4 numbers are given: l->l, l->r, r->l, and
                 r->r, respectively.  In four-channel mode, the first  4  num-
                 bers  give the proportions for the left-front output channel,
                 as follows: lf->lf, rf->lf, lb->lf, and rb->rf.  The  next  4
                 give the right-front output in the same order, then left-back
                 and right-back.

                 It is also possible to use the 16 numbers to expand or reduce
                 the  channel  count;  just  specify  0  for  unused channels.
                 Finally, if fewer than 4 numbers are given,  certain  special
                 abbreviations  may  be  invoked;  see  the  source  code  for
                 details.

       band [ -n ] center [ width ]
                 Apply a band-pass filter.  The frequency response drops loga-
                 rithmically around the center frequency.  The width gives the
                 slope of the drop.  The frequencies at  center  +  width  and
                 center  -  width  will  be half of their original amplitudes.
                 Band defaults to a mode oriented  to  pitched  signals,  i.e.
                 voice,  singing,  or  instrumental music.  The -n (for noise)
                 option uses the alternate mode for un-pitched signals.  Warn-
                 ing:  -n introduces a power-gain of about 11dB in the filter,
                 so beware of output clipping.  Band introduces noise  in  the
                 shape of the filter, i.e. peaking at the center frequency and
                 settling around it.  See filter for a  bandpass  effect  with
                 steeper shoulders.

       bandpass frequency bandwidth
                 Butterworth bandpass filter. Description coming soon!

       bandreject frequency bandwidth
                 Butterworth bandreject filter.  Description coming soon!

       chorus gain-in gain-out delay decay speed depth

              -s | -t [ delay decay speed depth -s | -t ... ]
                 Add   a   chorus   to   a   sound   sample.   Each  quadtuple
                 delay/decay/speed/depth gives the delay in  milliseconds  and
                 the decay (relative to gain-in) with a modulation speed in Hz
                 using depth in milliseconds.  The modulation is either  sinu-
                 soidal  (-s)  or  triangular (-t).  Gain-out is the volume of
                 the output.

       compand attack1,decay1[,attack2,decay2...]

               in-dB1,out-dB1[,in-dB2,out-dB2...]

               [gain [initial-volume [delay ] ] ]
                 Compand (compress or expand) the dynamic range of  a  sample.
                 The  attack  and decay time specify the integration time over
                 which the absolute value of the input signal is integrated to
                 determine  its  volume;  attacks refer to increases in volume
                 and decays refer to decreases.  Where more than one  pair  of
                 attack/decay   parameters  are  specified,  each  channel  is
                 treated separately and the number of pairs  must  agree  with
                 the number of input channels.  The second parameter is a list
                 of points on the compander's transfer function  specified  in
                 dB  relative  to  the maximum possible signal amplitude.  The
                 input values must be in a strictly increasing order  but  the
                 transfer  function  does not have to be monotonically rising.
                 The special value -inf may be used to indicate that the input
                 volume  should  be  associated  output  volume.   The  points
                 -inf,-inf and 0,0 are assumed; the latter may be  overridden,
                 but the former may not.

                 The  third  (optional) parameter is a post-processing gain in
                 dB which is applied after the compression  has  taken  place;
                 the  fourth  (optional)  parameter is an initial volume to be
                 assumed for each channel when the effect starts.   This  per-
                 mits  the  user to supply a nominal level initially, so that,
                 for example, a very large gain is not applied to initial sig-
                 nal levels before the companding action has begun to operate:
                 it is quite probable that in such an event, the output  would
                 be severely clipped while the compander gain properly adjusts
                 itself.

                 The fifth (optional) parameter is a delay  in  seconds.   The
                 input  signal  is analyzed immediately to control the compan-
                 der, but it  is  delayed  before  being  fed  to  the  volume
                 adjuster.   Specifying  a  delay  approximately  equal to the
                 attack/decay times allows the compander to effectively  oper-
                 ate in a "predictive" rather than a reactive mode.

       copy      Copy  the input file to the output file.  This is the default
                 effect if both files have the same sampling rate.

       dcshift shift [ limitergain ]
                 DC Shift the audio data, with basic linear amplitude formula.
                 This  is  most useful if your audio data tends to not be cen-
                 tered around a value of 0.  Shifting it back will  allow  you
                 to  get  the  most  volume adjustments without clipping audio
                 data.
                 The first option is the dcshift  value.   It  is  a  floating
                 point number that indicates the amount to shift.
                 An  option  limtergain  value  can  be specified as well.  It
                 should have a value much less then 1.0 and is  used  only  on
                 peaks to prevent clipping.

       deemph    Apply  a  treble  attenuation  shelving  filter to samples in
                 audio cd format.  The frequency  response  of  pre-emphasized
                 recordings  is  rectified.   The  filtering is defined in the
                 standard document ISO 908.

       earwax    Makes sound easier to listen to on headphones.   Adds  audio-
                 cues  to  samples in audio cd format so that when listened to
                 on headphones the stereo image is moved from inside your head
                 (standard for headphones) to outside and in front of the lis-
                 tener (standard for speakers). See
                 www.geocities.com/beinges for a full explanation.

       echo gain-in gain-out delay decay [ delay decay ... ]
                 Add echoing to a sound sample.  Each delay/decay  part  gives
                 the delay in milliseconds and the decay (relative to gain-in)
                 of that echo.  Gain-out is the volume of the output.

       echos gain-in gain-out delay decay [ delay decay ... ]
                 Add a sequence of echos to a sound sample.  Each  delay/decay
                 part  gives the delay in milliseconds and the decay (relative
                 to gain-in) of that echo.  Gain-out is the volume of the out-
                 put.

       fade [ type ] fade-in-length

            [ stop-time [ fade-out-length ] ]
                 Add a fade effect to the beginning, end, or both of the audio
                 data.

                 For fade-ins, this starts from the first sample and ramps the
                 volume of the audio from 0 to full volume over fade-in-length
                 seconds.  Specify 0 seconds if no fade-in is wanted.

                 For fade-outs, the audio data will be truncated at the  stop-
                 time and the volume will be ramped from full volume down to 0
                 starting at fade-out-length seconds before the stop-time.  No
                 fade-out is performed if these options are not specified.
                 All  times can be specified in either periods of time or sam-
                 ple  counts.   To  specify  time  periods  use   the   format
                 hh:mm:ss.frac  format.  To specify using sample counts, spec-
                 ify the number of samples and append the letter  's'  to  the
                 sample count (for example 8000s).
                 An optional type can be specified to change the type of enve-
                 lope.  Choices are q for quarter of a sinewave, h for half  a
                 sinewave,  t  for  linear slope, l for logarithmic, and p for
                 inverted parabola.  The default is a linear slope.

       filter [ low ]-[ high ] [ window-len [ beta ] ]
                 Apply a Sinc-windowed lowpass, highpass, or  bandpass  filter
                 of given window length to the signal.  low refers to the fre-
                 quency of the lower 6dB corner of the filter.  high refers to
                 the frequency of the upper 6dB corner of the filter.

                 A  lowpass  filter is obtained by leaving low unspecified, or
                 0.  A highpass filter is obtained by  leaving  high  unspeci-
                 fied,  or  0,  or  greater  than or equal to the Nyquist fre-
                 quency.

                 The window-len, if unspecified, defaults to 128.  Longer win-
                 dows  give  a  sharper cutoff, smaller windows a more gradual
                 cutoff.

                 The beta, if unspecified, defaults to  16.   This  selects  a
                 Kaiser window.  You can select a Nuttall window by specifying
                 anything <= 2.0 here.  For  more  discussion  of  beta,  look
                 under the resample effect.


       flanger gain-in gain-out delay decay speed < -s | -t >
                 Add   a   flanger   to   a   sound   sample.    Each   triple
                 delay/decay/speed gives the delay  in  milliseconds  and  the
                 decay  (relative  to  gain-in) with a modulation speed in Hz.
                 The modulation is either sinodial (-s)  or  triangular  (-t).
                 Gain-out is the volume of the output.

       highp frequency
                 Apply  a  single  pole  recursive high-pass filter.  The fre-
                 quency response drops logarithmically with I frequency in the
                 middle of the drop.  The slope of the filter is quite gentle.
                 See filter for a highpass effect with sharper cutoff.

       highpass frequency
                 Butterworth highpass filter.  Description coming soon!

       lowp frequency
                 Apply a single pole recursive low-pass filter.  The frequency
                 response  drops  logarithmically with frequency in the middle
                 of the drop.  The slope of the filter is quite  gentle.   See
                 filter for a lowpass effect with sharper cutoff.

       lowpass frequency
                 Butterworth lowpass filter.  Description coming soon!

       map       Display  a  list of loops in a sample, and miscellaneous loop
                 info.

       mask      Add "masking noise" to signal.  This effect deliberately adds
                 white noise to a sound in order to mask quantization effects,
                 created by the process of  playing  a  sound  digitally.   It
                 tends  to  mask buzzing voices, for example.  It adds 1/2 bit
                 of noise to the sound file at the output bit depth.

       pan direction
                 Pan the sound of an audio file from one channel  to  another.
                 This  is done by changing the volume of the input channels so
                 that it fades out on one channel and fades-in on another.  If
                 the  number of input channels is different then the number of
                 output channels then this effect tries to intelligently  han-
                 dle  this.  For instance, if the input contains 1 channel and
                 the output contains 2 channels, then it will create the miss-
                 ing  channel  itself.   The direction is a value from -1.0 to
                 1.0.  -1.0 represents far left and 1.0 represents far  right.
                 Numbers  in between will start the pan effect without totally
                 muting the opposite channel.

       phaser gain-in gain-out delay decay speed < -s | -t >
                 Add   a   phaser   to   a   sound   sample.    Each    triple
                 delay/decay/speed  gives  the  delay  in milliseconds and the
                 decay (relative to gain-in) with a modulation  speed  in  Hz.
                 The  modulation  is  either sinodial (-s) or triangular (-t).
                 The decay should be less than 0.5 to avoid  feedback.   Gain-
                 out is the volume of the output.

       pick [ -1 | -2 | -3 | -4 | -l | -r ]
                 Select  the  left or right channel of a stereo sample, or one
                 of four channels in a quadraphonic  sample.  The  -l  and  -r
                 options  represent  either  the left or right channel.  It is
                 required that you use the -c 1 command line option  in  order
                 to force the output file to contain only 1 channel.

       pitch shift [ width interpole fade ]
                 Change  the  pitch  of file without affecting its duration by
                 cross-fading shifted samples.  shift is given in cents. Use a
                 positive value to shift to treble, negative value to shift to
                 bass.  Default shift is 0.  width of window is in ms. Default
                 width  is  20ms.  Try  30ms to lower pitch, and 10ms to raise
                 pitch.  interpole option, can be "cubic" or "linear". Default
                 is  "cubic".  The fade option, can be "cos", "hamming", "lin-
                 ear" or "trapezoid".  Default is "cos".

       polyphase [ -w < nut / ham > ]

                 [  -width <  long  / short  / # > ]

                 [ -cutoff #  ]
                 Translate input sampling rate to  output  sampling  rate  via
                 polyphase  interpolation,  a  DSP  algorithm.  This method is
                 slow and uses lots of RAM, but gives much better results than
                 rate.

                 -w  <  nut / ham > : select either a Nuttal (~90 dB stopband)
                 or Hamming (~43 dB stopband) window.  Default is nut.

                 -width long / short / # : specify the (approximate) width  of
                 the  filter.   long  is  1024  samples; short is 128 samples.
                 Alternatively, an exact number can be used.  Default is long.
                 The  short  option  is  not  recommended, as it produces poor
                 quality results.

                 -cutoff # : specify the filter cutoff frequency in  terms  of
                 fraction  of  frequency  bandwidth,  also know as the Nyquist
                 frequency.  Please see the resample effect for further infor-
                 mation on Nyquist frequency.  If upsampling, then this is the
                 fraction of the original signal that should go  through.   If
                 downsampling,  this  is the fraction of the signal left after
                 downsampling.  Default is 0.95.   Remember  that  this  is  a
                 float.


       rate      Translate  input  sampling  rate  to output sampling rate via
                 linear interpolation to the Least Common Multiple of the  two
                 sampling  rates.  This is the default effect if the two files
                 have different sampling rates and  the  preview  options  was
                 specified.  This is fast but noisy: the spectrum of the orig-
                 inal sound will be shifted  upwards  and  duplicated  faintly
                 when up-translating by a multiple.

                 Lerp-ing  is  acceptable  for cheap 8-bit sound hardware, but
                 for CD-quality sound you should instead use  either  resample
                 or  polyphase.   If  you  are  wondering  which rate changing
                 effects to use, you will want to read a detailed analysis  of
                 all  of  them at http://eakaw2.et.tu-dresden.de/~wilde/resam-
                 ple/resample.html

       resample [ -qs | -q | -ql ] [ rolloff [ beta ] ]
                 Translate input sampling rate to  output  sampling  rate  via
                 simulated  analog  filtration.   This  method  is slower than
                 rate, but gives much better results.

                 By default, linear interpolation is used, with a window width
                 about 45 samples at the lower of the two rate.  This gives an
                 accuracy of about 16 bits, but insufficient  stopband  rejec-
                 tion  in  the case that you want to have rolloff greater than
                 about 0.80 of the Nyquist frequency.

                 The -q* options will change the default  values  for  rolloff
                 and  beta  as  well  as use quadratic interpolation of filter
                 coefficients, resulting in about 24 bits precision.  The -qs,
                 -q,  or -ql options specify increased accuracy at the cost of
                 lower execution speed.  It is optional to specify rolloff and
                 beta parameters when using the -q* options.

                 Following  is  a  table  of the reasonable defaults which are
                 built-in to SoX:

                    Option  Window rolloff beta interpolation
                    ------  ------ ------- ---- -------------
                    (none)    45    0.80    16     linear
                      -qs     45    0.80    16    quadratic
                      -q      75    0.875   16    quadratic
                      -ql    149    0.94    16    quadratic
                    ------  ------ ------- ---- -------------

                 -qs, -q, or -ql use window lengths of 45, 75, or 149 samples,
                 respectively,  at  the  lower  sample-rate  of the two files.
                 This means  progressively  sharper  stop-band  rejection,  at
                 proportionally slower execution times.

                 rolloff  refers to the cut-off frequency of the low pass fil-
                 ter and is given in terms of the Nyquist  frequency  for  the
                 lower  sample  rate.   rolloff  therefore should be something
                 between 0.0 and 1.0, in practice 0.8-0.95.  The defaults  are
                 indicated above.

                 The  Nyquist  frequency is equal to (sample rate / 2).  Logi-
                 cally, this is because the A/D converter  needs  at  least  2
                 samples to detect 1 cycle at the Nyquist frequency.  Frequen-
                 cies higher then the Nyquist will actually  appear  as  lower
                 frequencies  to  the  A/D  converter  and is called aliasing.
                 Normally, A/D converts run the signal through a highpass fil-
                 ter first to avoid these problems.

                 Similar  problems  will  happen in software when reducing the
                 sample rate of an  audio  file  (frequencies  above  the  new
                 Nyquist  frequency  can  be  aliased  to  lower frequencies).
                 Therefore, a good resample effect will remove  all  frequency
                 information above the new Nyquist frequency.

                 The rolloff refers to how close to the Nyquist frequency this
                 cutoff is, with closer being  better.   When  increasing  the
                 sample rate of an audio file you would not expect to have any
                 frequencies exist that are past  the  original  Nyquist  fre-
                 quency.   Because  of  resampling properties, it is common to
                 have alaising data created that is above the old Nyquist fre-
                 quency.   In that case the rolloff refers to how close to the
                 original Nyquist frequency to use a highpass filter to remove
                 this false data, with closer also being better.

                 The beta parameter determines the type of filter window used.
                 Any value greater than 2.0 is the beta for a  Kaiser  window.
                 Beta  <=  2.0  selects a Nuttall window.  If unspecified, the
                 default is a Kaiser window with beta 16.

                 In the case of Kaiser window (beta > 2.0), lower  betas  pro-
                 duce  a somewhat faster transition from passband to stopband,
                 at the cost of noticeable artifacts.  A beta  of  16  is  the
                 default, beta less than 10 is not recommended.  If you want a
                 sharper cutoff, don't use low beta's,  use  a  longer  sample
                 window.   A  Nuttall  window  is  selected  by specifying any
                 'beta' <= 2, and the Nuttall window has somewhat steeper cut-
                 off  than  the  default Kaiser window.  You will probably not
                 need to use the beta parameter at all, unless  you  are  just
                 curious  about  comparing  the  effects of Nuttall vs. Kaiser
                 windows.

                 This is the default effect if the two  files  have  different
                 sampling  rates.  Default parameters are, as indicated above,
                 Kaiser window of length 45, rolloff  0.80,  beta  16,  linear
                 interpolation.

                 NOTE:  -qs  is  only  slightly  slower, but more accurate for
                 16-bit or higher precision.

                 NOTE: In many  cases  of  up-sampling,  no  interpolation  is
                 needed,  as  exact  filter  coefficients can be computed in a
                 reasonable amount of space.  To be precise, this is done when

                            input_rate < output_rate
                                       &&
                   output_rate/gcd(input_rate,output_rate) <= 511

       reverb gain-out delay [ delay ... ]
                 Add  reverberation to a sound sample.  Each delay is given in
                 milliseconds and its feedback is depending on the reverb-time
                 in  milliseconds.   Each delay should be in the range of half
                 to quarter of reverb-time to get a  realistic  reverberation.
                 Gain-out is the volume of the output.

       reverse   Reverse  the  sound  sample completely.  Included for finding
                 Satanic subliminals.

       silence above_periods [ duration threshold[ d | % ]

               [ below_periods duration

                 threshold[ d | % ]]
                 Removes silence from the beginning or end of  a  sound  file.
                 Silence is anything below a specified threshold.
                 When trimming silence from the beginning of a sound file, you
                 specify a duration of audio that is  above  a  given  silence
                 threshold before audio data is processed.  You can also spec-
                 ify the count of periods of none silence you want  to  detect
                 before  processing  audio data.  Specify a period of 0 if you
                 do not want to trim data from the front of the sound file.
                 When optionally trimming silence form  the  end  of  a  sound
                 file,  you specify the duration of audio that must be below a
                 given threshold before stopping to  process  audio  data.   A
                 count  of  periods that occur below the threshold may also be
                 specified.  If this options are not specified  then  data  is
                 not trimmed from the end of the audio file.
                 Duration  counts may be in the format of time, hh:mm:ss.frac,
                 or in the exact count of samples.
                 Threshold may be suffixed with d, or % to indicated the value
                 is  in  decibels  or  a percentage of max value of the sample
                 value.  A value of '0%' will look for total silence.

       speed [ -c ] factor
                 Speed up or down the sound, as a magnetic tape with  a  speed
                 control.   It  affects  both  pitch and time. A factor of 1.0
                 means no change, and is the default.  2.0 doubles speed, thus
                 time  length is cut by a half and pitch is one octave higher.
                 0.5 halves speed thus time length doubles and  pitch  is  one
                 octave  lower.  If the optional -c parameter is used then the
                 factor is specified in "cents".

       split     Turn a mono sample into a stereo sample by copying the  input
                 channel to the left and right channels.

       stat [ -s n ] [-rms ] [ -v ] [ -d ]
                 Do  a  statistical check on the input file, and print results
                 on the standard error file.  Audio data is passed  unmodified
                 from  input  to  output  file  unless  used along with the -e
                 option.

                 The "Volume Adjustment:" field in the  statistics  gives  you
                 the  argument  to the -v number which will make the sample as
                 loud as possible without clipping.

                 The option -v will print out the "Volume Adjustment:" field's
                 value  only  and  return.  This could be of use in scripts to
                 auto convert the volume.

                 The -s n option is used to scale the input data  by  a  given
                 factor.   The default value of n is the max value of a signed
                 long variable (0x7fffffff).   Internal  effects  always  work
                 with  signed  long PCM data and so the value should relate to
                 this fact.

                 The -rms option will convert all  output  average  values  to
                 root mean square format.

                 There  is also an optional parameter -d that will print out a
                 hex dump of the sound file from the internal buffer  that  is
                 in  32-bit  signed  PCM  data.  This is mainly only of use in
                 tracking down endian problems that creep in to SoX on  cross-
                 platform versions.


       stretch factor [window fade shift fading]
                 Time  stretch file by a given factor. Change duration without
                 affecting the pitch.  factor of  stretching:  >1.0  lengthen,
                 <1.0  shorten  duration.   window  size  is in ms. Default is
                 20ms. The fade option, can be "lin".  shift  ratio,  in  [0.0
                 1.0].  Default depends on stretch factor. 1.0 to shorten, 0.8
                 to lengthen.  The fading ratio, in [0.0 0.5]. The amount of a
                 fade's default depends on factor and shift.

       swap [ 1 2 | 1 2 3 4 ]
                 Swap  channels in multi-channel sound files.  Optionally, you
                 may specify the channel order you would like the  output  in.
                 This  defaults  to output channel 2 and then 1 for stereo and
                 2, 1, 4, 3 for quad-channels.  An interesting feature is that
                 you  may  duplicate  a  given channel by overwriting another.
                 This is done by repeating an output channel  on  the  command
                 line.   For  example,  swap 2 2 will overwrite channel 1 with
                 channel 2's data; creating a stereo file with  both  channels
                 containing the same audio data.

       synth [ length ] type mix [ freq [ -freq2 ]

             [ off ] [ ph ] [ p1 ] [ p2 ] [ p3 ]
                 The  synth  effect will generate various types of audio data.
                 Although this effect is used to generate audio data, an input
                 file  must  be specified.  The length of the input audio file
                 determines the length of the output audio file.
                 <length>  length  in  sec  or  hh:mm:ss.frac,  0=inputlength,
                 default=0
                 <type>  is  sine,  square,  triangle, sawtooth, trapetz, exp,
                 whitenoise, pinknoise, brownnoise, default=sine
                 <mix> is create, mix, amod, default=create
                 <freq> frequency at beginning in Hz, not used  for noise..
                 <freq2>  frequency  at  end  in  Hz,  not  used  for  noise..
                 <freq/2> can be given as %%n, where 'n' is the number of half
                 notes in respect to A (440Hz)
                 <off> Bias (DC-offset)  of signal in percent, default=0
                 <ph> phase shift 0..100 shift phase  0..2*Pi,  not  used  for
                 noise..
                 <p1>  square:  Ton/Toff,  triangle+trapetz: rising slope time
                 (0..100)
                 <p2> trapetz: ON time (0..100)
                 <p3> trapetz: falling slope position (0..100)

       trim start [ length ]
                 Trim can trim off unwanted audio data from the beginning  and
                 end  of  the  audio  file.  Audio samples are not sent to the
                 output stream until the start location is reached.
                 The optional length parameter tells the number of samples  to
                 output  after  the  start  sample and is used to trim off the
                 back side of the audio data.  Using a  value  of  0  for  the
                 start parameter will allow trimming off the back side only.
                 Both  options can be specified using either an amount of time
                 and an exact count of samples.   The  format  for  specifying
                 lengths  in  time  is hh:mm:ss.frac.  A start value of 1:30.5
                 will not start until 1 minute, thirty and  1/2  seconds  into
                 the  audio  data.  The format for specifying sample counts is
                 the number of samples with the letter 's' appended to it.   A
                 value  of  8000s will wait until 8000 samples are read before
                 starting to process audio data.

       vibro speed  [ depth ]
                 Add the world-famous Fender Vibro-Champ  sound  effect  to  a
                 sound  sample by using a sine wave as the volume knob.  Speed
                 gives the Hertz value of the wave.  This must  be  under  30.
                 Depth  gives  the  amount  the volume is cut into by the sine
                 wave, ranging 0.0 to 1.0 and defaulting to 0.5.

       vol gain [ type [ limitergain ] ]
                 The vol effect is much like the command line option  -v.   It
                 allows  you  to adjust the volume of an input file and allows
                 you to specify  the  adjustment  in  relation  to  amplitude,
                 power,  or  dB.  If type is not specified then it defaults to
                 amplitude.
                 When type is amplitude then a linear change of the  amplitude
                 is  performed  based  on the gain.  Therefore, a value of 1.0
                 will keep the volume the same, 0.0 to < 1.0  will  cause  the
                 volume  to decrease and values of > 1.0 will cause the volume
                 to increase.  Beware of clipping audio data when the gain  is
                 greater then 1.0.  A negative value performs the same adjust-
                 ment while also changing the phase.
                 When type is power then a value of 1.0 also means  no  change
                 in volume.
                 When  type  is  dB  the amplitude is changed logarithmically.
                 0.0 is constant while +6 doubles the amplitude.
                 An optional limitergain value can be specified and should  be
                 a value much less then 1.0 (ie 0.05 or 0.02) and is used only
                 on peaks to prevent clipping.  Not specifying this  parameter
                 will  cause  no  limiter  to  be used.  In verbose mode, this
                 effect will display the percentage of audio data that  needed
                 to be limited.

BUGS
       The  syntax  is  horrific.   Thats the breaks when trying to handle all
       things from the command line.

       Please report any bugs found in this version of SoX  to  Chris  Bagwell
       (cbagwell@sprynet.com)

FILES
SEE ALSO
       play(1), rec(1), soxexam(1)

NOTICES
       The  version  of  SoX  that  accompanies this manual page is support by
       Chris Bagwell (cbagwell@users.sourceforge.net).  Please refer any ques-
       tions  regarding it to this address.  You may obtain the latest version
       at the the web site http://sox.sourceforge.net/

AUTHOR
       Chris Bagwell (cbagwell@users.sourceforge.net).

       Updates by Anonymous



                               December 11, 2001                        SoX(1)