perlthrtut
PERLTHRTUT(1) Perl Programmers Reference Guide PERLTHRTUT(1)
NAME
perlthrtut - tutorial on threads in Perl
DESCRIPTION
NOTE: this tutorial describes the new Perl threading flavour introduced
in Perl 5.6.0 called interpreter threads, or ithreads for short. In
this model each thread runs in its own Perl interpreter, and any data
sharing between threads must be explicit.
There is another older Perl threading flavour called the 5.005 model,
unsurprisingly for 5.005 versions of Perl. The old model is known to
have problems, deprecated, and will probably be removed around release
5.10. You are strongly encouraged to migrate any existing 5.005 threads
code to the new model as soon as possible.
You can see which (or neither) threading flavour you have by running
"perl -V" and looking at the "Platform" section. If you have "usei-
threads=define" you have ithreads, if you have "use5005threads=define"
you have 5.005 threads. If you have neither, you don't have any thread
support built in. If you have both, you are in trouble.
The user-level interface to the 5.005 threads was via the Threads
class, while ithreads uses the threads class. Note the change in case.
Status
The ithreads code has been available since Perl 5.6.0, and is consid-
ered stable. The user-level interface to ithreads (the threads classes)
appeared in the 5.8.0 release, and as of this time is considered stable
although it should be treated with caution as with all new features.
What Is A Thread Anyway?
A thread is a flow of control through a program with a single execution
point.
Sounds an awful lot like a process, doesn't it? Well, it should.
Threads are one of the pieces of a process. Every process has at least
one thread and, up until now, every process running Perl had only one
thread. With 5.8, though, you can create extra threads. We're going
to show you how, when, and why.
Threaded Program Models
There are three basic ways that you can structure a threaded program.
Which model you choose depends on what you need your program to do.
For many non-trivial threaded programs you'll need to choose different
models for different pieces of your program.
Boss/Worker
The boss/worker model usually has one `boss' thread and one or more
`worker' threads. The boss thread gathers or generates tasks that need
to be done, then parcels those tasks out to the appropriate worker
thread.
This model is common in GUI and server programs, where a main thread
waits for some event and then passes that event to the appropriate
worker threads for processing. Once the event has been passed on, the
boss thread goes back to waiting for another event.
The boss thread does relatively little work. While tasks aren't neces-
sarily performed faster than with any other method, it tends to have
the best user-response times.
Work Crew
In the work crew model, several threads are created that do essentially
the same thing to different pieces of data. It closely mirrors classi-
cal parallel processing and vector processors, where a large array of
processors do the exact same thing to many pieces of data.
This model is particularly useful if the system running the program
will distribute multiple threads across different processors. It can
also be useful in ray tracing or rendering engines, where the individ-
ual threads can pass on interim results to give the user visual feed-
back.
Pipeline
The pipeline model divides up a task into a series of steps, and passes
the results of one step on to the thread processing the next. Each
thread does one thing to each piece of data and passes the results to
the next thread in line.
This model makes the most sense if you have multiple processors so two
or more threads will be executing in parallel, though it can often make
sense in other contexts as well. It tends to keep the individual tasks
small and simple, as well as allowing some parts of the pipeline to
block (on I/O or system calls, for example) while other parts keep
going. If you're running different parts of the pipeline on different
processors you may also take advantage of the caches on each processor.
This model is also handy for a form of recursive programming where,
rather than having a subroutine call itself, it instead creates another
thread. Prime and Fibonacci generators both map well to this form of
the pipeline model. (A version of a prime number generator is presented
later on.)
What kind of threads are Perl threads?
If you have experience with other thread implementations, you might
find that things aren't quite what you expect. It's very important to
remember when dealing with Perl threads that Perl Threads Are Not X
Threads, for all values of X. They aren't POSIX threads, or Dec-
Threads, or Java's Green threads, or Win32 threads. There are similar-
ities, and the broad concepts are the same, but if you start looking
for implementation details you're going to be either disappointed or
confused. Possibly both.
This is not to say that Perl threads are completely different from
everything that's ever come before--they're not. Perl's threading
model owes a lot to other thread models, especially POSIX. Just as
Perl is not C, though, Perl threads are not POSIX threads. So if you
find yourself looking for mutexes, or thread priorities, it's time to
step back a bit and think about what you want to do and how Perl can do
it.
However it is important to remember that Perl threads cannot magically
do things unless your operating systems threads allows it. So if your
system blocks the entire process on sleep(), Perl usually will as well.
Perl Threads Are Different.
Thread-Safe Modules
The addition of threads has changed Perl's internals substantially.
There are implications for people who write modules with XS code or
external libraries. However, since perl data is not shared among
threads by default, Perl modules stand a high chance of being thread-
safe or can be made thread-safe easily. Modules that are not tagged as
thread-safe should be tested or code reviewed before being used in pro-
duction code.
Not all modules that you might use are thread-safe, and you should
always assume a module is unsafe unless the documentation says other-
wise. This includes modules that are distributed as part of the core.
Threads are a new feature, and even some of the standard modules aren't
thread-safe.
Even if a module is thread-safe, it doesn't mean that the module is
optimized to work well with threads. A module could possibly be rewrit-
ten to utilize the new features in threaded Perl to increase perfor-
mance in a threaded environment.
If you're using a module that's not thread-safe for some reason, you
can protect yourself by using it from one, and only one thread at all.
If you need multiple threads to access such a module, you can use
semaphores and lots of programming discipline to control access to it.
Semaphores are covered in "Basic semaphores".
See also "Thread-Safety of System Libraries".
Thread Basics
The core threads module provides the basic functions you need to write
threaded programs. In the following sections we'll cover the basics,
showing you what you need to do to create a threaded program. After
that, we'll go over some of the features of the threads module that
make threaded programming easier.
Basic Thread Support
Thread support is a Perl compile-time option - it's something that's
turned on or off when Perl is built at your site, rather than when your
programs are compiled. If your Perl wasn't compiled with thread support
enabled, then any attempt to use threads will fail.
Your programs can use the Config module to check whether threads are
enabled. If your program can't run without them, you can say something
like:
$Config{useithreads} or die "Recompile Perl with threads to run this program.";
A possibly-threaded program using a possibly-threaded module might have
code like this:
use Config;
use MyMod;
BEGIN {
if ($Config{useithreads}) {
# We have threads
require MyMod_threaded;
import MyMod_threaded;
} else {
require MyMod_unthreaded;
import MyMod_unthreaded;
}
}
Since code that runs both with and without threads is usually pretty
messy, it's best to isolate the thread-specific code in its own module.
In our example above, that's what MyMod_threaded is, and it's only
imported if we're running on a threaded Perl.
A Note about the Examples
Although thread support is considered to be stable, there are still a
number of quirks that may startle you when you try out any of the
examples below. In a real situation, care should be taken that all
threads are finished executing before the program exits. That care has
not been taken in these examples in the interest of simplicity. Run-
ning these examples "as is" will produce error messages, usually caused
by the fact that there are still threads running when the program
exits. You should not be alarmed by this. Future versions of Perl may
fix this problem.
Creating Threads
The threads package provides the tools you need to create new threads.
Like any other module, you need to tell Perl that you want to use it;
"use threads" imports all the pieces you need to create basic threads.
The simplest, most straightforward way to create a thread is with
new():
use threads;
$thr = threads->new(\&sub1);
sub sub1 {
print "In the thread\n";
}
The new() method takes a reference to a subroutine and creates a new
thread, which starts executing in the referenced subroutine. Control
then passes both to the subroutine and the caller.
If you need to, your program can pass parameters to the subroutine as
part of the thread startup. Just include the list of parameters as
part of the "threads::new" call, like this:
use threads;
$Param3 = "foo";
$thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
$thr = threads->new(\&sub1, @ParamList);
$thr = threads->new(\&sub1, qw(Param1 Param2 Param3));
sub sub1 {
my @InboundParameters = @_;
print "In the thread\n";
print "got parameters >", join("<>", @InboundParameters), "<\n";
}
The last example illustrates another feature of threads. You can spawn
off several threads using the same subroutine. Each thread executes
the same subroutine, but in a separate thread with a separate environ-
ment and potentially separate arguments.
"create()" is a synonym for "new()".
Waiting For A Thread To Exit
Since threads are also subroutines, they can return values. To wait
for a thread to exit and extract any values it might return, you can
use the join() method:
use threads;
$thr = threads->new(\&sub1);
@ReturnData = $thr->join;
print "Thread returned @ReturnData";
sub sub1 { return "Fifty-six", "foo", 2; }
In the example above, the join() method returns as soon as the thread
ends. In addition to waiting for a thread to finish and gathering up
any values that the thread might have returned, join() also performs
any OS cleanup necessary for the thread. That cleanup might be impor-
tant, especially for long-running programs that spawn lots of threads.
If you don't want the return values and don't want to wait for the
thread to finish, you should call the detach() method instead, as
described next.
Ignoring A Thread
join() does three things: it waits for a thread to exit, cleans up
after it, and returns any data the thread may have produced. But what
if you're not interested in the thread's return values, and you don't
really care when the thread finishes? All you want is for the thread to
get cleaned up after when it's done.
In this case, you use the detach() method. Once a thread is detached,
it'll run until it's finished, then Perl will clean up after it auto-
matically.
use threads;
$thr = threads->new(\&sub1); # Spawn the thread
$thr->detach; # Now we officially don't care any more
sub sub1 {
$a = 0;
while (1) {
$a++;
print "\$a is $a\n";
sleep 1;
}
}
Once a thread is detached, it may not be joined, and any return data
that it might have produced (if it was done and waiting for a join) is
lost.
Threads And Data
Now that we've covered the basics of threads, it's time for our next
topic: data. Threading introduces a couple of complications to data
access that non-threaded programs never need to worry about.
Shared And Unshared Data
The biggest difference between Perl ithreads and the old 5.005 style
threading, or for that matter, to most other threading systems out
there, is that by default, no data is shared. When a new perl thread is
created, all the data associated with the current thread is copied to
the new thread, and is subsequently private to that new thread! This
is similar in feel to what happens when a UNIX process forks, except
that in this case, the data is just copied to a different part of mem-
ory within the same process rather than a real fork taking place.
To make use of threading however, one usually wants the threads to
share at least some data between themselves. This is done with the
threads::shared module and the " : shared" attribute:
use threads;
use threads::shared;
my $foo : shared = 1;
my $bar = 1;
threads->new(sub { $foo++; $bar++ })->join;
print "$foo\n"; #prints 2 since $foo is shared
print "$bar\n"; #prints 1 since $bar is not shared
In the case of a shared array, all the array's elements are shared, and
for a shared hash, all the keys and values are shared. This places
restrictions on what may be assigned to shared array and hash elements:
only simple values or references to shared variables are allowed - this
is so that a private variable can't accidentally become shared. A bad
assignment will cause the thread to die. For example:
use threads;
use threads::shared;
my $var = 1;
my $svar : shared = 2;
my %hash : shared;
... create some threads ...
$hash{a} = 1; # all threads see exists($hash{a}) and $hash{a} == 1
$hash{a} = $var # okay - copy-by-value: same effect as previous
$hash{a} = $svar # okay - copy-by-value: same effect as previous
$hash{a} = \$svar # okay - a reference to a shared variable
$hash{a} = \$var # This will die
delete $hash{a} # okay - all threads will see !exists($hash{a})
Note that a shared variable guarantees that if two or more threads try
to modify it at the same time, the internal state of the variable will
not become corrupted. However, there are no guarantees beyond this, as
explained in the next section.
Thread Pitfalls: Races
While threads bring a new set of useful tools, they also bring a number
of pitfalls. One pitfall is the race condition:
use threads;
use threads::shared;
my $a : shared = 1;
$thr1 = threads->new(\&sub1);
$thr2 = threads->new(\&sub2);
$thr1->join;
$thr2->join;
print "$a\n";
sub sub1 { my $foo = $a; $a = $foo + 1; }
sub sub2 { my $bar = $a; $a = $bar + 1; }
What do you think $a will be? The answer, unfortunately, is "it
depends." Both sub1() and sub2() access the global variable $a, once to
read and once to write. Depending on factors ranging from your thread
implementation's scheduling algorithm to the phase of the moon, $a can
be 2 or 3.
Race conditions are caused by unsynchronized access to shared data.
Without explicit synchronization, there's no way to be sure that noth-
ing has happened to the shared data between the time you access it and
the time you update it. Even this simple code fragment has the possi-
bility of error:
use threads;
my $a : shared = 2;
my $b : shared;
my $c : shared;
my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
$thr1->join;
$thr2->join;
Two threads both access $a. Each thread can potentially be interrupted
at any point, or be executed in any order. At the end, $a could be 3
or 4, and both $b and $c could be 2 or 3.
Even "$a += 5" or "$a++" are not guaranteed to be atomic.
Whenever your program accesses data or resources that can be accessed
by other threads, you must take steps to coordinate access or risk data
inconsistency and race conditions. Note that Perl will protect its
internals from your race conditions, but it won't protect you from you.
Synchronization and control
Perl provides a number of mechanisms to coordinate the interactions
between themselves and their data, to avoid race conditions and the
like. Some of these are designed to resemble the common techniques
used in thread libraries such as "pthreads"; others are Perl-specific.
Often, the standard techniques are clumsy and difficult to get right
(such as condition waits). Where possible, it is usually easier to use
Perlish techniques such as queues, which remove some of the hard work
involved.
Controlling access: lock()
The lock() function takes a shared variable and puts a lock on it. No
other thread may lock the variable until the variable is unlocked by
the thread holding the lock. Unlocking happens automatically when the
locking thread exits the outermost block that contains "lock()" func-
tion. Using lock() is straightforward: this example has several
threads doing some calculations in parallel, and occasionally updating
a running total:
use threads;
use threads::shared;
my $total : shared = 0;
sub calc {
for (;;) {
my $result;
# (... do some calculations and set $result ...)
{
lock($total); # block until we obtain the lock
$total += $result;
} # lock implicitly released at end of scope
last if $result == 0;
}
}
my $thr1 = threads->new(\&calc);
my $thr2 = threads->new(\&calc);
my $thr3 = threads->new(\&calc);
$thr1->join;
$thr2->join;
$thr3->join;
print "total=$total\n";
lock() blocks the thread until the variable being locked is available.
When lock() returns, your thread can be sure that no other thread can
lock that variable until the outermost block containing the lock exits.
It's important to note that locks don't prevent access to the variable
in question, only lock attempts. This is in keeping with Perl's long-
standing tradition of courteous programming, and the advisory file
locking that flock() gives you.
You may lock arrays and hashes as well as scalars. Locking an array,
though, will not block subsequent locks on array elements, just lock
attempts on the array itself.
Locks are recursive, which means it's okay for a thread to lock a vari-
able more than once. The lock will last until the outermost lock() on
the variable goes out of scope. For example:
my $x : shared;
doit();
sub doit {
{
{
lock($x); # wait for lock
lock($x); # NOOP - we already have the lock
{
lock($x); # NOOP
{
lock($x); # NOOP
lockit_some_more();
}
}
} # *** implicit unlock here ***
}
}
sub lockit_some_more {
lock($x); # NOOP
} # nothing happens here
Note that there is no unlock() function - the only way to unlock a
variable is to allow it to go out of scope.
A lock can either be used to guard the data contained within the vari-
able being locked, or it can be used to guard something else, like a
section of code. In this latter case, the variable in question does not
hold any useful data, and exists only for the purpose of being locked.
In this respect, the variable behaves like the mutexes and basic
semaphores of traditional thread libraries.
A Thread Pitfall: Deadlocks
Locks are a handy tool to synchronize access to data, and using them
properly is the key to safe shared data. Unfortunately, locks aren't
without their dangers, especially when multiple locks are involved.
Consider the following code:
use threads;
my $a : shared = 4;
my $b : shared = "foo";
my $thr1 = threads->new(sub {
lock($a);
sleep 20;
lock($b);
});
my $thr2 = threads->new(sub {
lock($b);
sleep 20;
lock($a);
});
This program will probably hang until you kill it. The only way it
won't hang is if one of the two threads acquires both locks first. A
guaranteed-to-hang version is more complicated, but the principle is
the same.
The first thread will grab a lock on $a, then, after a pause during
which the second thread has probably had time to do some work, try to
grab a lock on $b. Meanwhile, the second thread grabs a lock on $b,
then later tries to grab a lock on $a. The second lock attempt for
both threads will block, each waiting for the other to release its
lock.
This condition is called a deadlock, and it occurs whenever two or more
threads are trying to get locks on resources that the others own. Each
thread will block, waiting for the other to release a lock on a
resource. That never happens, though, since the thread with the
resource is itself waiting for a lock to be released.
There are a number of ways to handle this sort of problem. The best
way is to always have all threads acquire locks in the exact same
order. If, for example, you lock variables $a, $b, and $c, always lock
$a before $b, and $b before $c. It's also best to hold on to locks for
as short a period of time to minimize the risks of deadlock.
The other synchronization primitives described below can suffer from
similar problems.
Queues: Passing Data Around
A queue is a special thread-safe object that lets you put data in one
end and take it out the other without having to worry about synchro-
nization issues. They're pretty straightforward, and look like this:
use threads;
use Thread::Queue;
my $DataQueue = Thread::Queue->new;
$thr = threads->new(sub {
while ($DataElement = $DataQueue->dequeue) {
print "Popped $DataElement off the queue\n";
}
});
$DataQueue->enqueue(12);
$DataQueue->enqueue("A", "B", "C");
$DataQueue->enqueue(\$thr);
sleep 10;
$DataQueue->enqueue(undef);
$thr->join;
You create the queue with "new Thread::Queue". Then you can add lists
of scalars onto the end with enqueue(), and pop scalars off the front
of it with dequeue(). A queue has no fixed size, and can grow as
needed to hold everything pushed on to it.
If a queue is empty, dequeue() blocks until another thread enqueues
something. This makes queues ideal for event loops and other communi-
cations between threads.
Semaphores: Synchronizing Data Access
Semaphores are a kind of generic locking mechanism. In their most basic
form, they behave very much like lockable scalars, except that they
can't hold data, and that they must be explicitly unlocked. In their
advanced form, they act like a kind of counter, and can allow multiple
threads to have the 'lock' at any one time.
Basic semaphores
Semaphores have two methods, down() and up(): down() decrements the
resource count, while up increments it. Calls to down() will block if
the semaphore's current count would decrement below zero. This program
gives a quick demonstration:
use threads;
use Thread::Semaphore;
my $semaphore = new Thread::Semaphore;
my $GlobalVariable : shared = 0;
$thr1 = new threads \&sample_sub, 1;
$thr2 = new threads \&sample_sub, 2;
$thr3 = new threads \&sample_sub, 3;
sub sample_sub {
my $SubNumber = shift @_;
my $TryCount = 10;
my $LocalCopy;
sleep 1;
while ($TryCount--) {
$semaphore->down;
$LocalCopy = $GlobalVariable;
print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
sleep 2;
$LocalCopy++;
$GlobalVariable = $LocalCopy;
$semaphore->up;
}
}
$thr1->join;
$thr2->join;
$thr3->join;
The three invocations of the subroutine all operate in sync. The
semaphore, though, makes sure that only one thread is accessing the
global variable at once.
Advanced Semaphores
By default, semaphores behave like locks, letting only one thread
down() them at a time. However, there are other uses for semaphores.
Each semaphore has a counter attached to it. By default, semaphores are
created with the counter set to one, down() decrements the counter by
one, and up() increments by one. However, we can override any or all of
these defaults simply by passing in different values:
use threads;
use Thread::Semaphore;
my $semaphore = Thread::Semaphore->new(5);
# Creates a semaphore with the counter set to five
$thr1 = threads->new(\&sub1);
$thr2 = threads->new(\&sub1);
sub sub1 {
$semaphore->down(5); # Decrements the counter by five
# Do stuff here
$semaphore->up(5); # Increment the counter by five
}
$thr1->detach;
$thr2->detach;
If down() attempts to decrement the counter below zero, it blocks until
the counter is large enough. Note that while a semaphore can be cre-
ated with a starting count of zero, any up() or down() always changes
the counter by at least one, and so $semaphore->down(0) is the same as
$semaphore->down(1).
The question, of course, is why would you do something like this? Why
create a semaphore with a starting count that's not one, or why decre-
ment/increment it by more than one? The answer is resource availabil-
ity. Many resources that you want to manage access for can be safely
used by more than one thread at once.
For example, let's take a GUI driven program. It has a semaphore that
it uses to synchronize access to the display, so only one thread is
ever drawing at once. Handy, but of course you don't want any thread
to start drawing until things are properly set up. In this case, you
can create a semaphore with a counter set to zero, and up it when
things are ready for drawing.
Semaphores with counters greater than one are also useful for estab-
lishing quotas. Say, for example, that you have a number of threads
that can do I/O at once. You don't want all the threads reading or
writing at once though, since that can potentially swamp your I/O chan-
nels, or deplete your process' quota of filehandles. You can use a
semaphore initialized to the number of concurrent I/O requests (or open
files) that you want at any one time, and have your threads quietly
block and unblock themselves.
Larger increments or decrements are handy in those cases where a thread
needs to check out or return a number of resources at once.
cond_wait() and cond_signal()
These two functions can be used in conjunction with locks to notify co-
operating threads that a resource has become available. They are very
similar in use to the functions found in "pthreads". However for most
purposes, queues are simpler to use and more intuitive. See
threads::shared for more details.
Giving up control
There are times when you may find it useful to have a thread explicitly
give up the CPU to another thread. You may be doing something proces-
sor-intensive and want to make sure that the user-interface thread gets
called frequently. Regardless, there are times that you might want a
thread to give up the processor.
Perl's threading package provides the yield() function that does this.
yield() is pretty straightforward, and works like this:
use threads;
sub loop {
my $thread = shift;
my $foo = 50;
while($foo--) { print "in thread $thread\n" }
threads->yield;
$foo = 50;
while($foo--) { print "in thread $thread\n" }
}
my $thread1 = threads->new(\&loop, 'first');
my $thread2 = threads->new(\&loop, 'second');
my $thread3 = threads->new(\&loop, 'third');
It is important to remember that yield() is only a hint to give up the
CPU, it depends on your hardware, OS and threading libraries what actu-
ally happens. On many operating systems, yield() is a no-op. There-
fore it is important to note that one should not build the scheduling
of the threads around yield() calls. It might work on your platform but
it won't work on another platform.
General Thread Utility Routines
We've covered the workhorse parts of Perl's threading package, and with
these tools you should be well on your way to writing threaded code and
packages. There are a few useful little pieces that didn't really fit
in anyplace else.
What Thread Am I In?
The "threads->self" class method provides your program with a way to
get an object representing the thread it's currently in. You can use
this object in the same way as the ones returned from thread creation.
Thread IDs
tid() is a thread object method that returns the thread ID of the
thread the object represents. Thread IDs are integers, with the main
thread in a program being 0. Currently Perl assigns a unique tid to
every thread ever created in your program, assigning the first thread
to be created a tid of 1, and increasing the tid by 1 for each new
thread that's created.
Are These Threads The Same?
The equal() method takes two thread objects and returns true if the
objects represent the same thread, and false if they don't.
Thread objects also have an overloaded == comparison so that you can do
comparison on them as you would with normal objects.
What Threads Are Running?
"threads->list" returns a list of thread objects, one for each thread
that's currently running and not detached. Handy for a number of
things, including cleaning up at the end of your program:
# Loop through all the threads
foreach $thr (threads->list) {
# Don't join the main thread or ourselves
if ($thr->tid && !threads::equal($thr, threads->self)) {
$thr->join;
}
}
If some threads have not finished running when the main Perl thread
ends, Perl will warn you about it and die, since it is impossible for
Perl to clean up itself while other threads are running
A Complete Example
Confused yet? It's time for an example program to show some of the
things we've covered. This program finds prime numbers using threads.
1 #!/usr/bin/perl -w
2 # prime-pthread, courtesy of Tom Christiansen
3
4 use strict;
5
6 use threads;
7 use Thread::Queue;
8
9 my $stream = new Thread::Queue;
10 my $kid = new threads(\&check_num, $stream, 2);
11
12 for my $i ( 3 .. 1000 ) {
13 $stream->enqueue($i);
14 }
15
16 $stream->enqueue(undef);
17 $kid->join;
18
19 sub check_num {
20 my ($upstream, $cur_prime) = @_;
21 my $kid;
22 my $downstream = new Thread::Queue;
23 while (my $num = $upstream->dequeue) {
24 next unless $num % $cur_prime;
25 if ($kid) {
26 $downstream->enqueue($num);
27 } else {
28 print "Found prime $num\n";
29 $kid = new threads(\&check_num, $downstream, $num);
30 }
31 }
32 $downstream->enqueue(undef) if $kid;
33 $kid->join if $kid;
34 }
This program uses the pipeline model to generate prime numbers. Each
thread in the pipeline has an input queue that feeds numbers to be
checked, a prime number that it's responsible for, and an output queue
into which it funnels numbers that have failed the check. If the
thread has a number that's failed its check and there's no child
thread, then the thread must have found a new prime number. In that
case, a new child thread is created for that prime and stuck on the end
of the pipeline.
This probably sounds a bit more confusing than it really is, so let's
go through this program piece by piece and see what it does. (For
those of you who might be trying to remember exactly what a prime num-
ber is, it's a number that's only evenly divisible by itself and 1)
The bulk of the work is done by the check_num() subroutine, which takes
a reference to its input queue and a prime number that it's responsible
for. After pulling in the input queue and the prime that the subrou-
tine's checking (line 20), we create a new queue (line 22) and reserve
a scalar for the thread that we're likely to create later (line 21).
The while loop from lines 23 to line 31 grabs a scalar off the input
queue and checks against the prime this thread is responsible for.
Line 24 checks to see if there's a remainder when we modulo the number
to be checked against our prime. If there is one, the number must not
be evenly divisible by our prime, so we need to either pass it on to
the next thread if we've created one (line 26) or create a new thread
if we haven't.
The new thread creation is line 29. We pass on to it a reference to
the queue we've created, and the prime number we've found.
Finally, once the loop terminates (because we got a 0 or undef in the
queue, which serves as a note to die), we pass on the notice to our
child and wait for it to exit if we've created a child (lines 32 and
37).
Meanwhile, back in the main thread, we create a queue (line 9) and the
initial child thread (line 10), and pre-seed it with the first prime:
2. Then we queue all the numbers from 3 to 1000 for checking (lines
12-14), then queue a die notice (line 16) and wait for the first child
thread to terminate (line 17). Because a child won't die until its
child has died, we know that we're done once we return from the join.
That's how it works. It's pretty simple; as with many Perl programs,
the explanation is much longer than the program.
Different implementations of threads
Some background on thread implementations from the operating system
viewpoint. There are three basic categories of threads: user-mode
threads, kernel threads, and multiprocessor kernel threads.
User-mode threads are threads that live entirely within a program and
its libraries. In this model, the OS knows nothing about threads. As
far as it's concerned, your process is just a process.
This is the easiest way to implement threads, and the way most OSes
start. The big disadvantage is that, since the OS knows nothing about
threads, if one thread blocks they all do. Typical blocking activities
include most system calls, most I/O, and things like sleep().
Kernel threads are the next step in thread evolution. The OS knows
about kernel threads, and makes allowances for them. The main differ-
ence between a kernel thread and a user-mode thread is blocking. With
kernel threads, things that block a single thread don't block other
threads. This is not the case with user-mode threads, where the kernel
blocks at the process level and not the thread level.
This is a big step forward, and can give a threaded program quite a
performance boost over non-threaded programs. Threads that block per-
forming I/O, for example, won't block threads that are doing other
things. Each process still has only one thread running at once,
though, regardless of how many CPUs a system might have.
Since kernel threading can interrupt a thread at any time, they will
uncover some of the implicit locking assumptions you may make in your
program. For example, something as simple as "$a = $a + 2" can behave
unpredictably with kernel threads if $a is visible to other threads, as
another thread may have changed $a between the time it was fetched on
the right hand side and the time the new value is stored.
Multiprocessor kernel threads are the final step in thread support.
With multiprocessor kernel threads on a machine with multiple CPUs, the
OS may schedule two or more threads to run simultaneously on different
CPUs.
This can give a serious performance boost to your threaded program,
since more than one thread will be executing at the same time. As a
tradeoff, though, any of those nagging synchronization issues that
might not have shown with basic kernel threads will appear with a
vengeance.
In addition to the different levels of OS involvement in threads, dif-
ferent OSes (and different thread implementations for a particular OS)
allocate CPU cycles to threads in different ways.
Cooperative multitasking systems have running threads give up control
if one of two things happen. If a thread calls a yield function, it
gives up control. It also gives up control if the thread does some-
thing that would cause it to block, such as perform I/O. In a
cooperative multitasking implementation, one thread can starve all the
others for CPU time if it so chooses.
Preemptive multitasking systems interrupt threads at regular intervals
while the system decides which thread should run next. In a preemptive
multitasking system, one thread usually won't monopolize the CPU.
On some systems, there can be cooperative and preemptive threads run-
ning simultaneously. (Threads running with realtime priorities often
behave cooperatively, for example, while threads running at normal pri-
orities behave preemptively.)
Most modern operating systems support preemptive multitasking nowadays.
Performance considerations
The main thing to bear in mind when comparing ithreads to other thread-
ing models is the fact that for each new thread created, a complete
copy of all the variables and data of the parent thread has to be
taken. Thus thread creation can be quite expensive, both in terms of
memory usage and time spent in creation. The ideal way to reduce these
costs is to have a relatively short number of long-lived threads, all
created fairly early on - before the base thread has accumulated too
much data. Of course, this may not always be possible, so compromises
have to be made. However, after a thread has been created, its perfor-
mance and extra memory usage should be little different than ordinary
code.
Also note that under the current implementation, shared variables use a
little more memory and are a little slower than ordinary variables.
Process-scope Changes
Note that while threads themselves are separate execution threads and
Perl data is thread-private unless explicitly shared, the threads can
affect process-scope state, affecting all the threads.
The most common example of this is changing the current working direc-
tory using chdir(). One thread calls chdir(), and the working direc-
tory of all the threads changes.
Even more drastic example of a process-scope change is chroot(): the
root directory of all the threads changes, and no thread can undo it
(as opposed to chdir()).
Further examples of process-scope changes include umask() and changing
uids/gids.
Thinking of mixing fork() and threads? Please lie down and wait until
the feeling passes. Be aware that the semantics of fork() vary between
platforms. For example, some UNIX systems copy all the current threads
into the child process, while others only copy the thread that called
fork(). You have been warned!
Similarly, mixing signals and threads should not be attempted. Imple-
mentations are platform-dependent, and even the POSIX semantics may not
be what you expect (and Perl doesn't even give you the full POSIX API).
Thread-Safety of System Libraries
Whether various library calls are thread-safe is outside the control of
Perl. Calls often suffering from not being thread-safe include: local-
time(), gmtime(), get{gr,host,net,proto,serv,pw}*(), readdir(), rand(),
and srand() -- in general, calls that depend on some global external
state.
If the system Perl is compiled in has thread-safe variants of such
calls, they will be used. Beyond that, Perl is at the mercy of the
thread-safety or -unsafety of the calls. Please consult your C library
call documentation.
On some platforms the thread-safe library interfaces may fail if the
result buffer is too small (for example the user group databases may be
rather large, and the reentrant interfaces may have to carry around a
full snapshot of those databases). Perl will start with a small
buffer, but keep retrying and growing the result buffer until the
result fits. If this limitless growing sounds bad for security or mem-
ory consumption reasons you can recompile Perl with PERL_REENTRANT_MAX-
SIZE defined to the maximum number of bytes you will allow.
Conclusion
A complete thread tutorial could fill a book (and has, many times), but
with what we've covered in this introduction, you should be well on
your way to becoming a threaded Perl expert.
Bibliography
Here's a short bibliography courtesy of J
perl v5.8.6 2004-11-05 PERLTHRTUT(1)