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Math::Trig

Math::Trig(3)          Perl Programmers Reference Guide          Math::Trig(3)



NAME
       Math::Trig - trigonometric functions

SYNOPSIS
               use Math::Trig;

               $x = tan(0.9);
               $y = acos(3.7);
               $z = asin(2.4);

               $halfpi = pi/2;

               $rad = deg2rad(120);

DESCRIPTION
       "Math::Trig" defines many trigonometric functions not defined by the
       core Perl which defines only the "sin()" and "cos()".  The constant pi
       is also defined as are a few convenience functions for angle conver-
       sions.

TRIGONOMETRIC FUNCTIONS
       The tangent

       tan

       The cofunctions of the sine, cosine, and tangent (cosec/csc and
       cotan/cot are aliases)

       csc, cosec, sec, sec, cot, cotan

       The arcus (also known as the inverse) functions of the sine, cosine,
       and tangent

       asin, acos, atan

       The principal value of the arc tangent of y/x

       atan2(y, x)

       The arcus cofunctions of the sine, cosine, and tangent (acosec/acsc and
       acotan/acot are aliases)

       acsc, acosec, asec, acot, acotan

       The hyperbolic sine, cosine, and tangent

       sinh, cosh, tanh

       The cofunctions of the hyperbolic sine, cosine, and tangent
       (cosech/csch and cotanh/coth are aliases)

       csch, cosech, sech, coth, cotanh

       The arcus (also known as the inverse) functions of the hyperbolic sine,
       cosine, and tangent

       asinh, acosh, atanh

       The arcus cofunctions of the hyperbolic sine, cosine, and tangent
       (acsch/acosech and acoth/acotanh are aliases)

       acsch, acosech, asech, acoth, acotanh

       The trigonometric constant pi is also defined.

       $pi2 = 2 * pi;

       ERRORS DUE TO DIVISION BY ZERO

       The following functions

               acoth
               acsc
               acsch
               asec
               asech
               atanh
               cot
               coth
               csc
               csch
               sec
               sech
               tan
               tanh

       cannot be computed for all arguments because that would mean dividing
       by zero or taking logarithm of zero. These situations cause fatal run-
       time errors looking like this

               cot(0): Division by zero.
               (Because in the definition of cot(0), the divisor sin(0) is 0)
               Died at ...

       or

               atanh(-1): Logarithm of zero.
               Died at...

       For the "csc", "cot", "asec", "acsc", "acot", "csch", "coth", "asech",
       "acsch", the argument cannot be 0 (zero).  For the "atanh", "acoth",
       the argument cannot be 1 (one).  For the "atanh", "acoth", the argument
       cannot be "-1" (minus one).  For the "tan", "sec", "tanh", "sech", the
       argument cannot be pi/2 + k * pi, where k is any integer.

       SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS

       Please note that some of the trigonometric functions can break out from
       the real axis into the complex plane. For example asin(2) has no defi-
       nition for plain real numbers but it has definition for complex num-
       bers.

       In Perl terms this means that supplying the usual Perl numbers (also
       known as scalars, please see perldata) as input for the trigonometric
       functions might produce as output results that no more are simple real
       numbers: instead they are complex numbers.

       The "Math::Trig" handles this by using the "Math::Complex" package
       which knows how to handle complex numbers, please see Math::Complex for
       more information. In practice you need not to worry about getting com-
       plex numbers as results because the "Math::Complex" takes care of
       details like for example how to display complex numbers. For example:

               print asin(2), "\n";

       should produce something like this (take or leave few last decimals):

               1.5707963267949-1.31695789692482i

       That is, a complex number with the real part of approximately 1.571 and
       the imaginary part of approximately "-1.317".

PLANE ANGLE CONVERSIONS
       (Plane, 2-dimensional) angles may be converted with the following func-
       tions.

               $radians  = deg2rad($degrees);
               $radians  = grad2rad($gradians);

               $degrees  = rad2deg($radians);
               $degrees  = grad2deg($gradians);

               $gradians = deg2grad($degrees);
               $gradians = rad2grad($radians);

       The full circle is 2 pi radians or 360 degrees or 400 gradians.  The
       result is by default wrapped to be inside the [0, {2pi,360,400}[ cir-
       cle.  If you don't want this, supply a true second argument:

               $zillions_of_radians  = deg2rad($zillions_of_degrees, 1);
               $negative_degrees     = rad2deg($negative_radians, 1);

       You can also do the wrapping explicitly by rad2rad(), deg2deg(), and
       grad2grad().

RADIAL COORDINATE CONVERSIONS
       Radial coordinate systems are the spherical and the cylindrical sys-
       tems, explained shortly in more detail.

       You can import radial coordinate conversion functions by using the
       ":radial" tag:

           use Math::Trig ':radial';

           ($rho, $theta, $z)     = cartesian_to_cylindrical($x, $y, $z);
           ($rho, $theta, $phi)   = cartesian_to_spherical($x, $y, $z);
           ($x, $y, $z)           = cylindrical_to_cartesian($rho, $theta, $z);
           ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
           ($x, $y, $z)           = spherical_to_cartesian($rho, $theta, $phi);
           ($rho_c, $theta, $z)   = spherical_to_cylindrical($rho_s, $theta, $phi);

       All angles are in radians.

       COORDINATE SYSTEMS

       Cartesian coordinates are the usual rectangular (x, y, z)-coordinates.

       Spherical coordinates, (rho, theta, pi), are three-dimensional coordi-
       nates which define a point in three-dimensional space.  They are based
       on a sphere surface.  The radius of the sphere is rho, also known as
       the radial coordinate.  The angle in the xy-plane (around the z-axis)
       is theta, also known as the azimuthal coordinate.  The angle from the
       z-axis is phi, also known as the polar coordinate.  The `North Pole' is
       therefore 0, 0, rho, and the `Bay of Guinea' (think of the missing big
       chunk of Africa) 0, pi/2, rho.  In geographical terms phi is latitude
       (northward positive, southward negative) and theta is longitude (east-
       ward positive, westward negative).

       BEWARE: some texts define theta and phi the other way round, some texts
       define the phi to start from the horizontal plane, some texts use r in
       place of rho.

       Cylindrical coordinates, (rho, theta, z), are three-dimensional coordi-
       nates which define a point in three-dimensional space.  They are based
       on a cylinder surface.  The radius of the cylinder is rho, also known
       as the radial coordinate.  The angle in the xy-plane (around the
       z-axis) is theta, also known as the azimuthal coordinate.  The third
       coordinate is the z, pointing up from the theta-plane.

       3-D ANGLE CONVERSIONS

       Conversions to and from spherical and cylindrical coordinates are
       available.  Please notice that the conversions are not necessarily
       reversible because of the equalities like pi angles being equal to -pi
       angles.

       cartesian_to_cylindrical
                   ($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);

       cartesian_to_spherical
                   ($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);

       cylindrical_to_cartesian
                   ($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);

       cylindrical_to_spherical
                   ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);

           Notice that when $z is not 0 $rho_s is not equal to $rho_c.

       spherical_to_cartesian
                   ($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);

       spherical_to_cylindrical
                   ($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);

           Notice that when $z is not 0 $rho_c is not equal to $rho_s.

GREAT CIRCLE DISTANCES AND DIRECTIONS
       You can compute spherical distances, called great circle distances, by
       importing the great_circle_distance() function:

         use Math::Trig 'great_circle_distance';

         $distance = great_circle_distance($theta0, $phi0, $theta1, $phi1, [, $rho]);

       The great circle distance is the shortest distance between two points
       on a sphere.  The distance is in $rho units.  The $rho is optional, it
       defaults to 1 (the unit sphere), therefore the distance defaults to
       radians.

       If you think geographically the theta are longitudes: zero at the
       Greenwhich meridian, eastward positive, westward negative--and the phi
       are latitudes: zero at the North Pole, northward positive, southward
       negative.  NOTE: this formula thinks in mathematics, not geographi-
       cally: the phi zero is at the North Pole, not at the Equator on the
       west coast of Africa (Bay of Guinea).  You need to subtract your geo-
       graphical coordinates from pi/2 (also known as 90 degrees).

         $distance = great_circle_distance($lon0, pi/2 - $lat0,
                                           $lon1, pi/2 - $lat1, $rho);

       The direction you must follow the great circle can be computed by the
       great_circle_direction() function:

         use Math::Trig 'great_circle_direction';

         $direction = great_circle_direction($theta0, $phi0, $theta1, $phi1);

       The result is in radians, zero indicating straight north, pi or -pi
       straight south, pi/2 straight west, and -pi/2 straight east.

       Notice that the resulting directions might be somewhat surprising if
       you are looking at a flat worldmap: in such map projections the great
       circles quite often do not look like the shortest routes-- but for
       example the shortest possible routes from Europe or North America to
       Asia do often cross the polar regions.

EXAMPLES
       To calculate the distance between London (51.3N 0.5W) and Tokyo (35.7N
       139.8E) in kilometers:

               use Math::Trig qw(great_circle_distance deg2rad);

               # Notice the 90 - latitude: phi zero is at the North Pole.
               @L = (deg2rad(-0.5), deg2rad(90 - 51.3));
               @T = (deg2rad(139.8),deg2rad(90 - 35.7));

               $km = great_circle_distance(@L, @T, 6378);

       The direction you would have to go from London to Tokyo

               use Math::Trig qw(great_circle_direction);

               $rad = great_circle_direction(@L, @T);

       CAVEAT FOR GREAT CIRCLE FORMULAS

       The answers may be off by few percentages because of the irregular
       (slightly aspherical) form of the Earth.  The formula used for grear
       circle distances

               lat0 = 90 degrees - phi0
               lat1 = 90 degrees - phi1
               d = R * arccos(cos(lat0) * cos(lat1) * cos(lon1 - lon01) +
                              sin(lat0) * sin(lat1))

       is also somewhat unreliable for small distances (for locations sepa-
       rated less than about five degrees) because it uses arc cosine which is
       rather ill-conditioned for values close to zero.

BUGS
       Saying "use Math::Trig;" exports many mathematical routines in the
       caller environment and even overrides some ("sin", "cos").  This is
       construed as a feature by the Authors, actually... ;-)

       The code is not optimized for speed, especially because we use
       "Math::Complex" and thus go quite near complex numbers while doing the
       computations even when the arguments are not. This, however, cannot be
       completely avoided if we want things like asin(2) to give an answer
       instead of giving a fatal runtime error.

AUTHORS
       Jarkko Hietaniemi <jhi@iki.fi> and Raphael Manfredi <Raphael_Man-
       fredi@pobox.com>.



perl v5.8.6                       2001-09-21                     Math::Trig(3)