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display

display(1)                                                          display(1)



NAME
       display - display an image on any workstation running X


SYNOPSIS
       display [ options ...] file [options...]file

DESCRIPTION
       Display is a machine architecture independent image processing and dis-
       play program. It can display an image on any workstation screen running
       an  X server. Display can read and write many of the more popular image
       formats (e.g. JPEG, TIFF, PNM, Photo CD, etc.).

       With display, you can perform these functions on an image:

                o  load an image from a file
                o  display the next image
                o  display the former image
                o  display a sequence of images as a slide show
                o  write the image to a file
                o  print the image to a PostScript printer
                o  delete the image file
                o  create a Visual Image Directory
                o  select the image to display by its  thumbnail  rather  than
               name
                o  undo last image transformation
                o  copy a region of the image
                o  paste a region to the image
                o  restore the image to its original size
                o  refresh the image
                o  half the image size
                o  double the image size
                o  resize the image
                o  crop the image
                o  cut the image
                o  flop image in the horizontal direction
                o  flip image in the vertical direction
                o  rotate the image 90 degrees clockwise
                o  rotate the image 90 degrees counter-clockwise
                o  rotate the image
                o  shear the image
                o  roll the image
                o  trim the image edges
                o  invert the colors of the image
                o  vary the color brightness
                o  vary the color saturation
                o  vary the image hue
                o  gamma correct the image
                o  sharpen the image contrast
                o  dull the image contrast
                o  perform histogram equalization on the image
                o  perform histogram normalization on the image
                o  negate the image colors
                o  convert the image to grayscale
                o  set the maximum number of unique colors in the image
                o  reduce the speckles within an image
                o  eliminate peak noise from an image
                o  detect edges within the image
                o  emboss an image
                o  segment the image by color
                o  simulate an oil painting
                o  simulate a charcoal drawing
                o  annotate the image with text
                o  draw on the image
                o  edit an image pixel color
                o  edit the image matte information
                o  composite an image with another
                o  add a border to the image
                o  surround image with an ornamental border
                o  apply image processing techniques to a region of interest
                o  display information about the image
                o  zoom a portion of the image
                o  show a histogram of the image
                o  display image to background of a window
                o  set user preferences
                o  display information about this program
                o  discard all images and exit program
                o  change the level of magnification
                o   display images specified by a World Wide Web (WWW) uniform
               resource locator (URL)


EXAMPLES
       To scale an image of a cockatoo to exactly 640 pixels in width and  480
       pixels in height and position the window at location (200,200), use:

           display -geometry 640x480+200+200! cockatoo.miff

       To  display an image of a cockatoo without a border centered on a back-
       drop, use:

           display +borderwidth -backdrop cockatoo.miff

       To tile a slate texture onto the root window, use:

           display -size 1280x1024 -window root slate.png

       To display a visual image directory of all your JPEG images, use:

           display 'vid:*.jpg'

       To display a MAP image that is 640 pixels in width and  480  pixels  in
       height with 256 colors, use:

           display -size 640x480+256 cockatoo.map

       To display an image of a cockatoo specified with a World Wide Web (WWW)
       uniform resource locator (URL), use:

           display ftp://wizards.dupont.com/images/cockatoo.jpg

       To display histogram of an image, use:

           convert file.jpg HISTOGRAM:- | display -

OPTIONS
       Options are processed in command line order. Any option you specify  on
       the  command  line  remains in effect until it is explicitly changed by
       specifying the option again with a different  effect.  For  example  to
       display  three  images,  the  first  with 32 colors, the second with an
       unlimited number of colors, and the third with only 16 colors, use:

             display -colors 32 cockatoo.miff -noop duck.miff
                     -colors 16 macaw.miff

       Display options can appear on the command line or in your  X  resources
       file.  See X(1). Options on the command line supersede values specified
       in your X resources file.

       For a more detailed description of each option, see imagemagick(1).


       -backdrop <color>
              display the image centered on a backdrop.

       -background <color>
              the background color

       -border <width>x<height>
              surround the image with a border of color

       -bordercolor <color>
              the border color

       -borderwidth <geometry>
              the border width

       -cache <threshold>
              megabytes of memory available to the pixel cache

       -colormap <type>
              define the colormap type

       -colors <value>
              preferred number of colors in the image

       -colorspace <value>
              the type of colorspace

       -comment <string>
              annotate an image with a comment

       -compress <type>
              the type of image compression

       -contrast
              enhance or reduce the image contrast

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
              preferred size and location of the cropped image

       -debug enable debug printout

       -delay <1/100ths of a second>
              display the next image after pausing

       -density <width>x<height>
              vertical and horizontal resolution in pixels of the image

       -depth <value>
              depth of the image

       -despeckle
              reduce the speckles within an image

       -display <host:display[.screen]>
              specifies the X server to contact

       -dispose <method>
              GIF disposal method

       -dither
              apply Floyd/Steinberg error diffusion to the image

       -edge <radius>
              detect edges within an image

       -endian <type>
              specify endianness (MSB or LSB) of output image

       -enhance
              apply a digital filter to enhance a noisy image

       -filter <type>
              use this type of filter when resizing an image

       -flip  create a "mirror image"

       -flop  create a "mirror image"

       -font <name>
              use this font when annotating the image with text

       -foreground <color>
              define the foreground color

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
              surround the image with an ornamental border

       -gamma <value>
              level of gamma correction

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@} {!}{<}{>}
              preferred size and location of the Image window.

       -help  print usage instructions

       -iconGeometry <geometry>
              specify the icon geometry

       -iconic
              iconic animation

       -immutable
              make image immutable

       -interlace <type>
              the type of interlacing scheme

       -label <name>
              assign a label to an image

       -magnify <factor>
              magnify the image

       -map <type>
               display image using this type.

       -matte store matte channel if the image has one

       -mattecolor <color>
              specify the matte color

       -monochrome
              transform the image to black and white

       -name  name an image

       -negate
              replace every pixel with its complementary color

       -noop  NOOP (no option)

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
              size and location of an image canvas

       -quality <value>
              JPEG/MIFF/PNG compression level

       -raise <width>x<height>
              lighten or darken image edges

       -remote
              perform a remote operation

       -roll {+-}<x>{+-}<y>
              roll an image vertically or horizontally

       -rotate <degrees>{<}{>}
              apply Paeth image rotation to the image

       -sample <geometry>
              scale image with pixel sampling

       -sampling_factor <horizontal_factor>x<vertical_factor>
              sampling  factors  used  by  JPEG  or  MPEG-2  encoder  and  YUV
              decoder/encoder.

       -scenes <value-value>
              range of image scene numbers to read

       -segment <cluster threshold>x<smoothing threshold>
              segment an image

       -shared_memory
              use shared memory

       -sharpen <radius>x<sigma>
              sharpen the image

       -size <width>x<height>{+offset}
              width and height of the image

       -text_font <name>
              font for writing fixed-width text

       -texture <filename>
              name of texture to tile onto the image background

       -title <string>
              assign title to displayed image [animate, display, montage]

       -treedepth <value>
              tree depth for the color reduction algorithm

       -trim  trim an image

       -update <seconds>
               detect when image file is modified and redisplay.

       -use_pixmap
              use the pixmap

       -verbose
              print detailed information about the image

       -visual <type>
              animate images using this X visual type

       -window <id>
              make image the background of a window

       -window_group
              specify the window group

       -write <filename>
              write the image to a file [display]

              For  a  more  detailed description of each option, see ImageMag-
              ick(1).


MOUSE BUTTONS
       The effects of each button press is described below. Three buttons  are
       required.  If you have a two button mouse, button 1 and 3 are returned.
       Press ALT and button 3 to simulate button 2.

       1       Press this button to map or unmap the Command widget . See  the
              next section for more information about the Command widget.

       2       Press and drag to define a region of the image to magnify.

       3        Press  and drag to choose from a select set of display(1) com-
              mands. This button behaves differently if the image  being  dis-
              played  is a visual image directory. Choose a particular tile of
              the directory and press this button and drag to select a command
              from a pop-up menu.  Choose from these menu items:

                  Open
                  Next
                  Former
                  Delete
                  Update


              If  you  choose  Open, the image represented by the tile is dis-
              played.  To return to the visual image  directory,  choose  Next
              from  the  Command  widget  (refer to Command Widget).  Next and
              Former moves to the next or former  image  respectively.  Choose
              Delete to delete a particular image tile. Finally, choose Update
              to synchronize all the image tiles with their respective images.
              See montage and miff for more details.

COMMAND WIDGET
       The Command widget lists a number of sub-menus and commands. They are

           File

           Open...
           Next
           Former
           Select...
           Save...
           Print...
           Delete...
           Canvas...
           Visual Directory...
           Quit



           Edit

           Undo
           Redo
           Cut
           Copy
           Paste



           View

           Half Size
           Original Size
           Double Size
           Resize...
           Apply
           Refresh
           Restore



           Transform

           Crop
           Chop
           Flop
           Flip
           Rotate Right
           Rotate Left
           Rotate...
           Shear...
           Roll...
           Trim Edges



           Enhance

           Hue...
           Saturation...
           Brightness...
           Gamma...
           Spiff...
           Dull
           Equalize
           Normalize
           Negate
           GRAYscale
           Quantize...



           Effects

           Despeckle
           Emboss
           Reduce Noise
           Add Noise
           Sharpen...
           Blur...
           Threshold...
           Edge Detect...
           Spread...
           Shade...
           Raise...
           Segment...



           F/X

           Solarize...
           Swirl...
           Implode...
           Wave...
           Oil Paint...
           Charcoal Draw...



           Image Edit

           Annotate...
           Draw...
           Color...
           Matte...
           Composite...
           Add Border...
           Add Frame...
           Comment...
           Launch...
           Region of Interest...



           Miscellany

           Image Info
           Zoom Image
           Show Preview...
           Show Histogram
           Show Matte
           Background...
           Slide Show
           Preferences...



           Help

           Overview
           Browse Documentation
           About Display



       Menu  items  with  a indented triangle have a sub-menu. They are repre-
       sented above as the indented items. To access a sub-menu item, move the
       pointer  to  the appropriate menu and press button 1 and drag. When you
       find the desired sub-menu item, release the button and the  command  is
       executed.  Move the pointer away from the sub-menu if you decide not to
       execute a particular command.

KEYBOARD ACCELERATORS
       Accelerators are one or two key presses that effect a  particular  com-
       mand.  The keyboard accelerators that display understands is:

           Ctl+O     Press to load an image from a file.
           space     Press to display the next image.

       If  the  image is a multi-paged document such as a PostScript document,
       you can skip ahead several pages by preceding this command with a  num-
       ber.   For  example to display the fourth page beyond the current page,
       press 4space.

           backspace Press to display the former image.

       If the image is a multi-paged document such as a  PostScript  document,
       you can skip behind several pages by preceding this command with a num-
       ber.  For example to display the  fourth  page  preceding  the  current
       page, press 4n.

           Ctl-S    Press to save the image to a file.
           Ctl-P    Press to print the image to a
                    PostScript printer.
           Ctl-D    Press to delete an image file.
           Ctl-N    Press to create a blank canvas.
           Ctl-Q    Press to discard all images and exit program.
           Ctl+Z    Press to undo last image transformation.
           Ctl+R    Press to redo last image transformation.
           Ctl-X    Press to cut a region of
                    the image.
           Ctl-C    Press to copy a region of
                    the image.
           Ctl-V    Press to paste a region to
                    the image.
           &lt;     Press to halve the image size.
           .        Press to return to the original image size.
           >        Press to double the image size.
           %        Press to resize the image to a width and height
                    you specify.
           Cmd-A    Press to make any image transformations permanent.
                    By default, any image size transformations are
                    applied to the original image to create the image
                    displayed on the X server.  However, the
                    transformations are not permanent (i.e. the original
                    image does not change size only the X image does).
                    For example, if you press ">" the X image will
                    appear to double in size, but the original image
                    will in fact remain the same size.  To force the
                    original image to double in size, press ">" followed
                    by "Cmd-A".
           @        Press to refresh the image window.
           C        Press to crop the image.
           [        Press to chop the image.
           H        Press to flop image in the horizontal direction.
           V        Press to flip image in the vertical direction.
           /        Press to rotate the image 90 degrees clockwise.
           \        Press to rotate the image 90 degrees
                    counter-clockwise.
           *        Press to rotate the image
                    the number of degrees you specify.
           S        Press to shear the image the number of degrees
                    you specify.
           R        Press to roll the image.
           T        Press to trim the image edges.
           Shft-H   Press to vary the color hue.
           Shft-S   Press to vary the color saturation.
           Shft-L   Press to vary the image brightness.
           Shft-G   Press to gamma correct the image.
           Shft-C   Press to spiff up the image contrast.
           Shft-Z   Press to dull the image contrast.
           =        Press to perform histogram equalization on
                    the image.
           Shft-N   Press to perform histogram normalization on
                    the image.
           Shft-~   Press to negate the colors of the image.
           .        Press to convert the image colors to gray.
           Shft-#   Press to set the maximum number of unique
                    colors in the image.
           F2       Press to reduce the speckles in an image.
           F2       Press to emboss an image.
           F4       Press to eliminate peak noise from an image.
           F5       Press to add noise to an image.
           F6       Press to sharpen an image.
           F7       Press to blur image an image.
           F8       Press to threshold the image.
           F9       Press to detect edges within an image.
           F10      Press to displace pixels by a random amount.
           F11      Press to shade the image using a distant light
                    source.
           F12      Press to lighten or darken image edges to create
                    a 3-D effect.
           F13      Press to segment the image by color.
           Meta-S   Press to swirl image pixels about the center.
           Meta-I   Press to implode image pixels about the center.
           Meta-W   Press to alter an image along a sine wave.
           Meta-P   Press to simulate an oil painting.
           Meta-C   Press to simulate a charcoal drawing.
           Alt-X    Press to composite the image
                    with another.
           Alt-A    Press to annotate the image with text.
           Alt-D    Press to draw a line on the image.
           Alt-P    Press to edit an image pixel color.
           Alt-M    Press to edit the image matte information.
           Alt-X    Press to composite the image with another.
           Alt-A    Press to add a border to the image.
           Alt-F    Press to add a ornamental frame to the image.
           Alt-Shft-!   Press to add an image comment.
           Ctl-A    Press to apply image processing techniques to a
                    region of interest.
           Shft-?   Press to display information about the image.
           Shft-+   Press to map the zoom image window.
           Shft-P   Press to preview an image enhancement, effect,
                    or f/x.
           F1       Press to display helpful information about
                    the "display" utility.
           Find     Press to browse documentation about ImageMagick.
           1-9      Press to change the level of magnification.

       Use the arrow keys to move the image one pixel up, down, left, or right
       within the magnify window. Be sure to first map the magnify  window  by
       pressing button 2.

       Press ALT and one of the arrow keys to trim off one pixel from any side
       of the image.

X RESOURCES
       Display options can appear on the command line or in  your  X  resource
       file.  Options on the command line supersede values specified in your X
       resource file. See X(1) for more information on X resources.

       Most display options have a corresponding X resource. In addition, dis-
       play uses the following X resources:

       background (class Background)
               Specifies the preferred color to use for the Image window back-
              ground. The default is #ccc.

       borderColor (class BorderColor)
               Specifies the preferred color to use for the Image window  bor-
              der. The default is #ccc.

       borderWidth (class BorderWidth)
                Specifies  the width in pixels of the image window border. The
              default is 2.

       browseCommand (class browseCommand)
               Specifies the name of the  preferred  browser  when  displaying
              ImageMagick documentation. The default is netscape %s.

       confirmExit (class ConfirmExit)
                Display  pops  up  a dialog box to confirm exiting the program
              when exiting the program. Set this resource  to  False  to  exit
              without a confirmation.

       displayGamma (class DisplayGamma)
                Specifies  the  gamma of the X server.  You can apply separate
              gamma values to the red, green, and blue channels of  the  image
              with   a   gamma   value  list  delineated  with  slashes  (i.e.
              1.7/2.3/1.2).  The default is 2.2.

       displayWarnings (class DisplayWarnings)
               Display pops up a dialog box whenever a warning message occurs.
              Set this resource to False to ignore warning messages.

       font (class FontList)
                Specifies the name of the preferred font to use in normal for-
              matted text.  The default is 14 point Helvetica.

       font[1-9] (class Font[1-9])
               Specifies the name of the preferred font to use when annotating
              the  image  window with text. The default fonts are fixed, vari-
              able, 5x8, 6x10, 7x13bold, 8x13bold, 9x15bold, 10x20, and 12x24.

       foreground (class Foreground)
                Specifies the preferred color to use for text within the image
              window.  The default is black.

       gammaCorrect (class gammaCorrect)
               This resource, if true, will lighten  or  darken  an  image  of
              known gamma to match the gamma of the display (see resource dis-
              playGamma). The default is True.

       geometry (class Geometry)
               Specifies the preferred size and position of the image  window.
              It is not necessarily obeyed by all window managers.

              Offsets,  if  present,  are handled in X(1) style.  A negative x
              offset is measured from the right edge  of  the  screen  to  the
              right edge of the icon, and a negative y offset is measured from
              the bottom edge of the screen to the bottom edge of the icon.

       iconGeometry (class IconGeometry)
               Specifies the preferred size and position  of  the  application
              when iconified.  It is not necessarily obeyed by all window man-
              agers.

              Offsets, if present, are handled in the same manner as in  class
              Geometry.

       iconic (class Iconic)
               This resource indicates that you would prefer that the applica-
              tion's windows initially not be visible as if the windows had be
              immediately  iconified by you. Window managers may choose not to
              honor the application's request.

       magnify (class Magnify)
               specifies an integral factor  by  which  the  image  should  be
              enlarged.  The default is 3.  This value only affects the magni-
              fication window which is invoked with button number 3 after  the
              image is displayed.

       matteColor (class MatteColor)
               Specify the color of windows. It is used for the backgrounds of
              windows, menus, and notices. A 3D effect is  achieved  by  using
              highlight  and  shadow  colors  derived from this color. Default
              value: #697B8F.

       name (class Name)
               This resource specifies the name under which resources for  the
              application  should  be  found. This resource is useful in shell
              aliases to distinguish between invocations  of  an  application,
              without resorting to creating links to alter the executable file
              name. The default is the application name.

       pen[1-9] (class Pen[1-9])
               Specifies the color of the preferred font to use when  annotat-
              ing  the  image  window with text. The default colors are black,
              blue, green, cyan, gray, red, magenta, yellow, and white.

       printCommand (class PrintCommand)
               This command is executed whenever Print is issued.  In general,
              it  is  the command to print PostScript to your printer. Default
              value: lp -c -s %i.

       sharedMemory (class SharedMemory)
               This resource specifies  whether  display  should  attempt  use
              shared  memory  for  pixmaps.  ImageMagick must be compiled with
              shared memory support, and the display must support the  MIT-SHM
              extension.  Otherwise,  this resource is ignored. The default is
              True.

       textFont (class textFont)
               Specifies the name of the preferred font to use in fixed (type-
              writer style) formatted text. The default is 14 point Courier.

       title (class Title)
               This resource specifies the title to be used for the image win-
              dow. This information is sometimes used by a window  manager  to
              provide  a  header  identifying  the  window. The default is the
              image file name.

       undoCache (class UndoCache)
               Specifies, in mega-bytes, the amount of memory in the undo edit
              cache.   Each  time you modify the image it is saved in the undo
              edit cache as long as memory is available. You can  subsequently
              undo  one  or  more  of these transformations. The default is 16
              Megabytes.

       usePixmap (class UsePixmap)
               Images are maintained as a XImage by default. Set this resource
              to  True to utilize a server Pixmap instead. This option is use-
              ful if your image exceeds the dimensions of your  server  screen
              and  you  intend  to  pan the image. Panning is much faster with
              Pixmaps than with a XImage. Pixmaps are  considered  a  precious
              resource, use them with discretion.

              To  set  the  geometry  of the Magnify or Pan or window, use the
              geometry resource.  For example, to set the Pan window  geometry
              to 256x256, use:

                  display.pan.geometry: 256x256

IMAGE LOADING
       To  select  an  image to display, choose Open of the File sub-menu from
       the Command widget. A file browser is displayed.  To choose a  particu-
       lar  image file, move the pointer to the filename and press any button.
       The filename is copied to the text window. Next, press  Open  or  press
       the  RETURN  key.  Alternatively,  you  can  type  the  image file name
       directly into the text window. To descend directories, choose a  direc-
       tory  name  and  press  the  button twice quickly. A scrollbar allows a
       large list of filenames to be moved through  the  viewing  area  if  it
       exceeds the size of the list area.

       You can trim the list of file names by using shell globbing characters.
       For example, type *.jpg to list only files that end with .jpg.

       To select your image from the X server screen instead of from  a  file,
       Choose Grab of the Open widget.

VISUAL IMAGE DIRECTORY
       To create a Visual Image Directory, choose Visual Directory of the File
       sub-menu from the Command widget . A file browser is displayed. To cre-
       ate  a Visual Image Directory from all the images in the current direc-
       tory, press Directory or press the RETURN key.  Alternatively, you  can
       select  a  set  of  image names by using shell globbing characters. For
       example, type *.jpg to include  only  files  that  end  with  .jpg.  To
       descend directories, choose a directory name and press the button twice
       quickly. A scrollbar allows a large  list  of  filenames  to  be  moved
       through the viewing area if it exceeds the size of the list area.

       After  you  select  a set of files, they are turned into thumbnails and
       tiled onto a single image. Now move the pointer to a particular  thumb-
       nail  and press button 3 and drag. Finally, select Open. The image rep-
       resented by the thumbnail is displayed at its full  size.  Choose  Next
       from  the  File  sub-menu of the Command widget to return to the Visual
       Image Directory.

IMAGE CUTTING
       Note that cut information for image window is  not  retained  for  col-
       ormapped  X  server  visuals (e.g. StaticColor, StaticColor, GRAYScale,
       PseudoColor).  Correct cutting behavior  may  require  a  TrueColor  or
       DirectColor visual or a Standard Colormap.

       To  begin,  press choose Cut of the Edit sub-menu from the Command wid-
       get. Alternatively, press F3 in the image window.

       A small window appears showing the location of the cursor in the  image
       window.  You  are  now in cut mode. In cut mode, the Command widget has
       these options:

           Help
           Dismiss


       To define a cut region, press button 1 and  drag.  The  cut  region  is
       defined by a highlighted rectangle that expands or contracts as it fol-
       lows the pointer. Once you are satisfied with the cut  region,  release
       the  button.  You are now in rectify mode. In rectify mode, the Command
       widget has these options:

           Cut
           Help
           Dismiss


       You can make adjustments by moving the pointer to one of the cut  rect-
       angle  corners,  pressing a button, and dragging. Finally, press Cut to
       commit your copy region. To exit without cutting the image, press  Dis-
       miss.

IMAGE COPYING
       To  begin, press choose Copy of the Edit sub-menu from the Command wid-
       get. Alternatively, press F4 in the image window.

       A small window appears showing the location of the cursor in the  image
       window.  You are now in copy mode. In copy mode, the Command widget has
       these options:

           Help
           Dismiss


       To define a copy region, press button 1 and drag. The  copy  region  is
       defined by a highlighted rectangle that expands or contracts as it fol-
       lows the pointer. Once you are satisfied with the copy region,  release
       the  button.  You are now in rectify mode. In rectify mode, the Command
       widget has these options:

           Copy
           Help
           Dismiss


       You can make adjustments by moving the pointer to one of the copy rect-
       angle  corners, pressing a button, and dragging. Finally, press Copy to
       commit your copy region. To exit without copying the image, press  Dis-
       miss.

IMAGE PASTING
       To begin, press choose Paste of the Edit sub-menu from the Command wid-
       get. Alternatively, press F5 in the image window.

       A small window appears showing the location of the cursor in the  image
       window.  You are now in Paste mode. To exit immediately, press Dismiss.
       In Paste mode, the Command widget has these options:

           Operators

           over
           in
           out
           atop
           xor
           plus
           minus
           add
           subtract
           difference
           multiply
           bumpmap
           replace

           Help
           Dismiss


       Choose a composite operation from the Operators sub-menu of the Command
       widget.  How  each operator behaves is described below. image window is
       the image currently displayed on your X server and image is  the  image
       obtained with the File Browser widget.

       over     The  result  is  the union of the two image shapes, with image
              obscuring image window in the region of overlap.

       in      The result is simply image cut by the shape  of  image  window.
              None of the image data of image window is in the result.

       out     The resulting image is image with the shape of image window cut
              out.

       atop    The result is the  same  shape  as  image  window,  with  image
              obscuring image window where the image shapes overlap. Note this
              differs from over because the portion  of  image  outside  image
              window's shape does not appear in the result.

       xor      The  result is the image data from both image and image window
              that is outside the overlap region. The overlap region is blank.

       plus    The result is just the sum of the image data. Output values are
              cropped to 255 (no overflow). This operation is  independent  of
              the matte channels.

       minus    The  result of image - image window, with underflow cropped to
              zero. The matte channel is ignored (set to 255, full  coverage).

       add      The  result  of  image  + image window, with overflow wrapping
              around (mod 256).

       subtract
               The result of image - image  window,  with  underflow  wrapping
              around  (mod 256). The add and subtract operators can be used to
              perform reversible transformations.

       difference
               The result of abs(image - image window).  This  is  useful  for
              comparing two very similar images.

       multiply
               The result of image * image window. This is useful for the cre-
              ation of drop-shadows.

       bumpmap
               The result of image window shaded by window.

       replace
              The resulting image is image window replaced with  image.   Here
              the matte information is ignored.

              The  image  compositor requires a matte, or alpha channel in the
              image for some operations. This extra channel usually defines  a
              mask  which  represents a sort of a cookie-cutter for the image.
              This is the case when matte is 255 (full  coverage)  for  pixels
              inside  the shape, zero outside, and between zero and 255 on the
              boundary. If image does not have a matte channel, it is initial-
              ized  with  0  for any pixel matching in color to pixel location
              (0,0), otherwise 255. See Matte Editing for a method of defining
              a matte channel.

              Note that matte information for image window is not retained for
              colormapped X server  visuals  (e.g.  StaticColor,  StaticColor,
              GrayScale,   PseudoColor).   Correct  compositing  behavior  may
              require a TrueColor or DirectColor visual  or  a  Standard  Col-
              ormap.

              Choosing  a composite operator is optional. The default operator
              is replace.  However, you must choose a  location  to  composite
              your  image and press button 1. Press and hold the button before
              releasing and an outline of the image will appear  to  help  you
              identify your location.

              The  actual  colors  of  the pasted image is saved. However, the
              color that appears in image window may be different.  For  exam-
              ple,  on  a  monochrome screen image window will appear black or
              white even though your pasted image may have many colors. If the
              image  is saved to a file it is written with the correct colors.
              To assure the correct colors are saved in the final  image,  any
              PseudoClass  image is promoted to DirectClass.  To force a Pseu-
              doClass image to remain PseudoClass, use -colors.

IMAGE CROPPING
       To begin, press choose Crop of the Transform submenu from  the  Command
       widget. Alternatively, press [ in the image window.

       A  small window appears showing the location of the cursor in the image
       window. You are now in crop mode. In crop mode, the Command widget  has
       these options:

           Help
           Dismiss


       To  define  a  cropping  region,  press button 1 and drag. The cropping
       region is defined by a highlighted rectangle that expands or  contracts
       as  it  follows  the  pointer. Once you are satisfied with the cropping
       region, release the button. You are now in  rectify  mode.  In  rectify
       mode, the Command widget has these options:

           Crop
           Help
           Dismiss


       You  can  make adjustments by moving the pointer to one of the cropping
       rectangle corners, pressing a button, and dragging. Finally, press Crop
       to  commit  your  cropping  region. To exit without cropping the image,
       press Dismiss.

IMAGE CHOPPING
       An image is chopped interactively. There is no command line argument to
       chop an image. To begin, choose Chop of the Transform sub-menu from the
       Command widget. Alternatively, press ] in the Image window.

       You are now in Chop mode. To exit immediately, press Dismiss.  In  Chop
       mode, the Command widget has these options:

           Direction

           horizontal
           vertical

           Help
           Dismiss


       If  the  you choose the horizontal direction (this is the default), the
       area of the image between the two horizontal endpoints of the chop line
       is  removed.  Otherwise, the area of the image between the two vertical
       endpoints of the chop line is removed.

       Select a location within the image window to begin your chop, press and
       hold  any  button.  Next,  move  the pointer to another location in the
       image.  As you move a line will connect the initial  location  and  the
       pointer. When you release the button, the area within the image to chop
       is determined by which direction you choose from the Command widget.

       To cancel the image chopping, move the pointer  back  to  the  starting
       point of the line and release the button.

IMAGE ROTATION
       Press  the  /  key  to  rotate  the image 90 degrees or \ to rotate -90
       degrees.  To  interactively  choose  the  degree  of  rotation,  choose
       Rotate...   of the Transform submenu from the Command Widget.  Alterna-
       tively, press * in the image window.

       A small horizontal line is drawn next to the pointer. You  are  now  in
       rotate  mode.  To  exit immediately, press Dismiss. In rotate mode, the
       Command widget has these options:

           Pixel Color

           black
           blue
           cyan
           green
           gray
           red
           magenta
           yellow
           white
           Browser...

           Direction

           horizontal
           vertical

           Crop

           false
           true

           Sharpen

           false
           true

           Help
           Dismiss


       Choose a background color from the  Pixel  Color  sub-menu.  Additional
       background  colors  can  be  specified  with the color browser. You can
       change the menu colors by setting the X resources pen1 through pen9.

       If you choose the color browser and press  Grab,  you  can  select  the
       background  color  by  moving  the  pointer to the desired color on the
       screen and press any button.

       Choose a point in the image window and  press  this  button  and  hold.
       Next,  move the pointer to another location in the image. As you move a
       line connects the initial location and the pointer.  When  you  release
       the  button, the degree of image rotation is determined by the slope of
       the line you just drew. The slope is  relative  to  the  direction  you
       choose from the Direction sub-menu of the Command widget.

       To  cancel  the  image  rotation, move the pointer back to the starting
       point of the line and release the button.

IMAGE SEGMENTATION
       Choose Effects->Segment to segment an image by analyzing the histograms
       of the color components and identifying units that are homogeneous with
       the fuzzy c-means technique. The scale-space filter analyzes  the  his-
       tograms of the three color components of the image and identifies a set
       of classes.  The extents of each class is used to coarsely segment  the
       image  with  thresholding.   The  color  associated  with each class is
       determined by the mean color of all pixels within the extents of a par-
       ticular  class.  Finally,  any  unclassified pixels are assigned to the
       closest class with the fuzzy  c-means  technique.   The  fuzzy  c-Means
       algorithm can be summarized as follows:


       Build a histogram, one for each color component of the image.

       For each histogram, successively apply the scale-space filter and build
       an interval tree of zero crossings in the  second  derivative  at  each
       scale.  Analyze this scale-space "fingerprint" to determine which peaks
       or valleys in the histogram are most predominant.

       The fingerprint defines intervals on the axis of  the  histogram.  Each
       interval  contains  either a minima or a maxima in the original signal.
       If each color component lies within the maxima interval, that pixel  is
       considered "classified" and is assigned an unique class number.

       Any pixel that fails to be classified in the above thresholding pass is
       classified using the fuzzy c-Means technique. It is assigned to one  of
       the classes discovered in the histogram analysis phase.


       The  fuzzy c-Means technique attempts to cluster a pixel by finding the
       local minima of the generalized  within  group  sum  of  squared  error
       objective  function.  A pixel is assigned to the closest class of which
       the fuzzy membership has a maximum value.

       For additional information see: <bq>Young Won Lim, Sang Uk Lee, "On The
       Color  Image  Segmentation  Algorithm Based on the Thresholding and the
       Fuzzy c-Means Techniques", Pattern Recognition, Volume  23,  Number  9,
       pages 935-952, 1990.</bq>


IMAGE ANNOTATION
       An  image is annotated interactively. There is no command line argument
       to annotate an image. To begin, choose Annotate of the Image Edit  sub-
       menu  from the Command widget. Alternatively, press a in the image win-
       dow.

       A small window appears showing the location of the cursor in the  image
       window.  You  are  now  in  annotate  mode.  To exit immediately, press
       Dismiss.  In annotate mode, the Command widget has these options:


       Font Name


       fixed

       variable

       5x8

       6x10

       7x13bold

       8x13bold

       9x15bold

       10x20

       12x24

       Browser...


       Font Color


       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...


       Box Color


       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...


       Rotate Text


       -90

       -45

       -30

       0

       30

       45

       90

       180

       Dialog...


       Help

       Dismiss


       Choose a font name from the Font Name sub-menu. Additional  font  names
       can  be  specified with the font browser. You can change the menu names
       by setting the X resources font1 through font9.

       Choose a font color from the Font Color sub-menu. Additional font  col-
       ors  can  be  specified with the color browser. You can change the menu
       colors by setting the X resources pen1 through pen9.

       If you select the color browser and press Grab, you can choose the font
       color  by  moving  the  pointer  to the desired color on the screen and
       press any button.

       If you choose to rotate the text, choose Rotate Text from the menu  and
       select  an  angle.  Typically  you will only want to rotate one line of
       text at a time. Depending on the angle you choose, subsequent lines may
       end up overwriting each other.

       Choosing  a  font  and its color is optional. The default font is fixed
       and the default color is black. However, you must choose a location  to
       begin  entering  text  and press a button. An underscore character will
       appear at the location of the pointer. The cursor changes to  a  pencil
       to indicate you are in text mode. To exit immediately, press Dismiss.

       In  text  mode, any key presses will display the character at the loca-
       tion of the underscore and advance the underscore  cursor.  Enter  your
       text and once completed press Apply to finish your image annotation. To
       correct errors press BACK SPACE. To delete  an  entire  line  of  text,
       press DELETE.  Any text that exceeds the boundaries of the image window
       is automatically continued onto the next line.

       The actual color you request for the font is saved in the  image.  How-
       ever, the color that appears in your Image window may be different. For
       example, on a monochrome screen the text will  appear  black  or  white
       even  if you choose the color red as the font color. However, the image
       saved to a file with -write is written with red  lettering.  To  assure
       the  correct  color  text  in the final image, any PseudoClass image is
       promoted to DirectClass (see miff(5)). To force a PseudoClass image  to
       remain PseudoClass, use -colors.

IMAGE COMPOSITING
       An  image  composite is created interactively. There is no command line
       argument to composite an image. To begin, choose Composite of the Image
       Edit  from the Command widget. Alternatively, press x in the Image win-
       dow.

       First a popup window is displayed requesting  you  to  enter  an  image
       name.   Press  Composite, Grab or type a file name. Press Cancel if you
       choose not to create a composite image. When you choose Grab, move  the
       pointer to the desired window and press any button.

       If  the  Composite  image  does not have any matte information, you are
       informed and the file browser is displayed again. Enter the name  of  a
       mask  image.  The image is typically grayscale and the same size as the
       composite image. If the image is not  grayscale,  it  is  converted  to
       grayscale  and the resulting intensities are used as matte information.

       A small window appears showing the location of the cursor in the  image
       window.  You are now in composite mode. To exit immediately, press Dis-
       miss.  In composite mode, the Command widget has these options:


       Operators


       over

       in

       out

       atop

       xor

       plus

       minus

       add

       subtract

       difference

       bumpmap

       replace


       Blend

       Displace

       Help

       Dismiss


       Choose a composite operation from the Operators sub-menu of the Command
       widget.  How  each operator behaves is described below. image window is
       the image currently displayed on your X server and image is  the  image
       obtained

       over     The  result  is  the union of the two image shapes, with image
              obscuring image window in the region of overlap.

       in      The result is simply image cut by the shape  of  image  window.
              None of the image data of image window is in the result.

       out     The resulting image is image with the shape of image window cut
              out.

       atop    The result is the  same  shape  as  image  window,  with  image
              obscuring image window where the image shapes overlap. Note this
              differs from over because the portion  of  image  outside  image
              window's shape does not appear in the result.

       xor      The  result is the image data from both image and image window
              that is outside the overlap region. The overlap region is blank.

       plus    The result is just the sum of the image data. Output values are
              cropped to 255 (no overflow). This operation is  independent  of
              the matte channels.

       minus    The  result of image - image window, with underflow cropped to
              zero. The matte channel is ignored (set to 255, full  coverage).

       add      The  result  of  image  + image window, with overflow wrapping
              around (mod 256).

       subtract
               The result of image - image  window,  with  underflow  wrapping
              around  (mod 256). The add and subtract operators can be used to
              perform reversible transformations.

       difference
               The result of abs(image - image window).  This  is  useful  for
              comparing two very similar images.

       bumpmap
               The result of image window shaded by window.

       replace
                The resulting image is image window replaced with image.  Here
              the matte information is ignored.

              The image compositor requires a matte, or alpha channel  in  the
              image  for some operations. This extra channel usually defines a
              mask which represents a sort of a cookie-cutter for  the  image.
              This  is  the  case when matte is 255 (full coverage) for pixels
              inside the shape, zero outside, and between zero and 255 on  the
              boundary. If image does not have a matte channel, it is initial-
              ized with 0 for any pixel matching in color  to  pixel  location
              (0,0), otherwise 255. See Matte Editing for a method of defining
              a matte channel.

              If you choose blend, the composite operator becomes  over.   The
              image  matte channel percent transparency is initialized to fac-
              tor.  The image window is  initialized  to  (100-factor).  Where
              factor is the value you specify in the Dialog widget.

              Displace  shifts  the  image pixels as defined by a displacement
              map.  With this option, image is used  as  a  displacement  map.
              Black,  within  the displacement map, is a maximum positive dis-
              placement. White is a maximum negative displacement  and  middle
              gray  is  neutral.  The  displacement is scaled to determine the
              pixel shift. By default, the displacement applies  in  both  the
              horizontal  and  vertical  directions.  However,  if you specify
              mask, image is the horizontal X displacement and mask the verti-
              cal Y displacement.

              Note that matte information for image window is not retained for
              colormapped X server visuals  (e.g.   StaticColor,  StaticColor,
              GrayScale,   PseudoColor).   Correct  compositing  behavior  may
              require a TrueColor or DirectColor visual  or  a  Standard  Col-
              ormap.

              Choosing  a composite operator is optional. The default operator
              is replace.  However, you must choose a  location  to  composite
              your  image and press button 1. Press and hold the button before
              releasing and an outline of the image will appear  to  help  you
              identify your location.

              The  actual colors of the composite image is saved. However, the
              color that appears in image window may be different.  For  exam-
              ple,  on  a  monochrome screen Image window will appear black or
              white even though your composited image may have many colors. If
              the image is saved to a file it is written with the correct col-
              ors. To assure the correct colors are saved in the final  image,
              any PseudoClass image is promoted to DirectClass (see miff).  To
              force a PseudoClass image to remain PseudoClass, use -colors.

COLOR EDITING
       Changing the the color of a set of pixels is  performed  interactively.
       There  is  no  command  line argument to edit a pixel. To begin, choose
       Color from the Image Edit submenu  of  the  Command  widget.   Alterna-
       tively, press c in the image window.

       A  small window appears showing the location of the cursor in the image
       window. You are now in color edit mode. To exit immediately, press Dis-
       miss.  In color edit mode, the Command widget has these options:


       Method


       point

       replace

       floodfill

       reset


       Pixel Color


       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...


       Border Color


       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...


       Fuzz


       0

       2

       4

       8

       16
           Dialog...


       Undo

       Help

       Dismiss


       Choose  a  color editing method from the Method sub-menu of the Command
       widget. The point method recolors any pixel selected with  the  pointer
       unless  the  button  is released. The replace method recolors any pixel
       that matches the color of the pixel you select  with  a  button  press.
       Floodfill  recolors  any  pixel that matches the color of the pixel you
       select with a button press and is  a  neighbor.   Whereas  filltoborder
       changes  the  matte  value of any neighbor pixel that is not the border
       color.  Finally reset changes the entire image to the designated color.

       Next,  choose  a  pixel color from the Pixel Color sub-menu. Additional
       pixel colors can be specified with the color browser.  You  can  change
       the menu colors by setting the X resources pen1 through pen9.

       Now  press button 1 to select a pixel within the Image window to change
       its color. Additional pixels may be  recolored  as  prescribed  by  the
       method you choose. additional pixels by increasing the Delta value.

       If  the Magnify widget is mapped, it can be helpful in positioning your
       pointer within the image (refer to button  2).  Alternatively  you  can
       select  a  pixel  to  recolor  from within the Magnify widget. Move the
       pointer to the Magnify widget and position the pixel  with  the  cursor
       control keys. Finally, press a button to recolor the selected pixel (or
       pixels).

       The actual color you request for the pixels is saved in the image. How-
       ever, the color that appears in your Image window may be different. For
       example, on a monochrome screen the pixel will appear  black  or  white
       even if you choose the color red as the pixel color. However, the image
       saved to a file with -write is written with red pixels. To  assure  the
       correct  color  text  in the final image, any PseudoClass image is pro-
       moted to DirectClass To force a PseudoClass  image  to  remain  Pseudo-
       Class, use -colors.

MATTE EDITING
       Matte information within an image is useful for some operations such as
       image compositing. This extra channel usually defines a mask which rep-
       resents  a sort of a cookie-cutter for the image. This is the case when
       matte is 255 (full coverage) for pixels inside the shape, zero outside,
       and between zero and 255 on the boundary.

       Setting  the matte information in an image is done interactively. There
       is no command line argument to edit a pixel. To begin, and choose Matte
       of the Image Edit sub-menu from the Command widget.

       Alternatively, press m in the image window.

       A  small window appears showing the location of the cursor in the image
       window. You are now in matte edit mode. To exit immediately, press Dis-
       miss.  In matte edit mode, the Command widget has these options:


       Method


       point

       replace

       floodfill

       reset


       Border Color


       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...


       Fuzz


       0

       2

       4

       8

       16
           Dialog...


       Matte

       Undo

       Help

       Dismiss

       Choose  a  matte editing method from the Method sub-menu of the Command
       widget. The point method changes the  matte  value  of  the  any  pixel
       selected  with  the  pointer  until the button is released. The replace
       method changes the matte value of any pixel that matches the  color  of
       the  pixel  you select with a button press. Floodfill changes the matte
       value of any pixel that matches the color of the pixel you select  with
       a  button  press  and  is a neighbor. Whereas filltoborder recolors any
       neighbor pixel that is not the border color. Finally reset changes  the
       entire  image  to the designated matte value.  Choose Matte Value and a
       dialog appears requesting a matte value.  Enter a value between  0  and
       255. This value is assigned as the matte value of the selected pixel or
       pixels.  Now, press any button to select a pixel within the Image  win-
       dow  to change its matte value. You can change the matte value of addi-
       tional pixels by increasing the Delta value. The Delta value  is  first
       added  then  subtracted  from  the  red,  green, and blue of the target
       color. Any pixels within the range also have their matte value updated.
       If  the Magnify widget is mapped, it can be helpful in positioning your
       pointer within the image (refer to button  2).  Alternatively  you  can
       select  a  pixel to change the matte value from within the Magnify wid-
       get.  Move the pointer to the Magnify widget  and  position  the  pixel
       with  the  cursor  control  keys. Finally, press a button to change the
       matte value of the selected pixel (or pixels).   Matte  information  is
       only  valid in a DirectClass image. Therefore, any PseudoClass image is
       promoted to DirectClass. Note that matte information for PseudoClass is
       not  retained for colormapped X server visuals (e.g. StaticColor, Stat-
       icColor, GrayScale, PseudoColor) unless you immediately save your image
       to  a file (refer to Write). Correct matte editing behavior may require
       a TrueColor or DirectColor visual or a Standard Colormap.

IMAGE DRAWING
       An image is drawn upon interactively. There is no command line argument
       to  draw  on an image. To begin, choose Draw of the Image Edit sub-menu
       from the Command widget.  Alternatively, press d in the image window.

       The cursor changes to a crosshair to indicate you are in draw mode.  To
       exit  immediately,  press Dismiss. In draw mode, the Command widget has
       these options:


       Primitive


       point

       line

       rectangle

       fill rectangle

       circle

       fill circle

       ellipse

       fill ellipse

       polygon

       fill polygon


       Color


       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...


       Stipple


       Brick

       Diagonal

       Scales

       Vertical

       Wavy

       Translucent

       Opaque

       Open...


       Width


       1

       2

       4

       8

       16
           Dialog...


       Undo

       Help

       Dismiss

       Choose a drawing primitive from the Primitive sub-menu.

       Next, choose a color from the Color sub-menu. Additional colors can  be
       specified  with  the  color  browser. You can change the menu colors by
       setting the X  resources  pen1  through  pen9.  The  transparent  color
       updates the image matte channel and is useful for image compositing.

       If  you  choose  the  color  browser and press Grab, you can select the
       primitive color by moving the pointer  to  the  desired  color  on  the
       screen  and  press  any button. The transparent color updates the image
       matte channel and is useful for image compositing.

       Choose a stipple, if appropriate, from the Stipple sub-menu. Additional
       stipples can be specified with the file browser. Stipples obtained from
       the file browser must be on disk in the X11 bitmap format.

       Choose a line width, if appropriate, from the Width sub-menu. To choose
       a specific width select the Dialog widget.

       Choose  a  point in the image window and press button 1 and hold. Next,
       move the pointer to another location in the image. As you move, a  line
       connects  the  initial  location  and the pointer. When you release the
       button, the image is updated with the  primitive  you  just  drew.  For
       polygons,  the  image  is updated when you press and release the button
       without moving the pointer.

       To cancel image drawing, move the pointer back to the starting point of
       the line and release the button.

REGION OF INTEREST
       To  begin,  press choose Region of Interest of the Pixel Transform sub-
       menu from the Command widget.  Alternatively, press R in the image win-
       dow.

       A  small window appears showing the location of the cursor in the image
       window. You are now in region of interest mode. In region  of  interest
       mode, the Command widget has these options:


       Help

       Dismiss


       To  define a region of interest, press button 1 and drag. The region of
       interest is defined by a highlighted rectangle  that  expands  or  con-
       tracts  as  it  follows  the  pointer.  Once you are satisfied with the
       region of interest, release the button. You are now in apply  mode.  In
       apply mode the Command widget has these options:


       File


       Save...

       Print...


       Edit


       Undo

       Redo


       Transform


       Flip

       Flop

       Rotate Right

       Rotate Left


       Enhance


       Hue...

       Saturation...

       Brightness...

       Gamma...

       Spiff

       Dull

       Equalize

       Normalize

       Negate

       GRAYscale

       Quantize...


       Effects


       Despeckle

       Emboss

       Reduce Noise

       Add Noise

       Sharpen...

       Blur...

       Threshold...

       Edge Detect...

       Spread...

       Shade...

       Raise...

       Segment...




       F/X


       Solarize...

       Swirl...

       Implode...

       Wave...

       Oil Paint

       Charcoal Draw...




       Miscellany


       Image Info

       Zoom Image

       Show Preview...

       Show Histogram

       Show Matte


       Help

       Dismiss


       You  can  make  adjustments  to  the  region  of interest by moving the
       pointer to one of the rectangle corners, pressing a button,  and  drag-
       ging.  Finally,  choose  an image processing technique from the Command
       widget. You can choose more than  one  image  processing  technique  to
       apply  to  an  area. Alternatively, you can move the region of interest
       before applying another image processing technique. To exit, press Dis-
       miss.

IMAGE PANNING
       When  an image exceeds the width or height of the X server screen, dis-
       play maps a small panning icon. The rectangle within the  panning  icon
       shows  the area that is currently displayed in the the image window. To
       pan about the image, press any button and drag the pointer  within  the
       panning  icon.   The pan rectangle moves with the pointer and the image
       window is updated to reflect the location of the rectangle  within  the
       panning  icon. When you have selected the area of the image you wish to
       view, release the button.

       Use the arrow keys to pan the image one pixel up, down, left, or  right
       within the image window.

       The  panning  icon  is  withdrawn if the image becomes smaller than the
       dimensions of the X server screen.

USER PREFERENCES
       Preferences affect the default behavior of display(1). The  preferences
       are either true or false and are stored in your home directory as .dis-
       playrc:

                display image centered on a backdrop"

                    .in 20

                    This backdrop covers the entire workstation screen and  is
                    useful  for  hiding  other X window activity while viewing
                    the image. The color of the backdrop is specified  as  the
                    background color. Refer to X Resources for details.
                confirm on program exit"

                    .in 20

                    Ask  for a confirmation before exiting the display(1) pro-
                    gram.
                correct image for display gamma"

                    .in 20

                    If the image has a known gamma, the gamma is corrected  to
                    match  that  of  the  X  server  (see  the X Resource dis-
                    playGamma).
                apply Floyd/Steinberg error diffusion to image"

                    .in 20

                    The basic strategy of dithering is to trade intensity res-
                    olution  for  spatial resolution by averaging the intensi-
                    ties of several neighboring pixels.  Images  which  suffer
                    from   severe  contouring  when  reducing  colors  can  be
                    improved with this preference.
                use a shared colormap for colormapped X visuals"

                    .in 20

                    This option only applies when the default X server  visual
                    is  PseudoColor  or  GRAYScale.  Refer to -visual for more
                    details. By default, a shared colormap is  allocated.  The
                    image shares colors with other X clients.  Some image col-
                    ors could be approximated, therefore your image  may  look
                    very  different  than intended. Otherwise the image colors
                    appear exactly as they are defined. However, other clients
                    may go technicolor when the image colormap is installed.
                display images as an X server pixmap"

                    .in 20

                    Images  are  maintained  as  a XImage by default. Set this
                    resource to True to utilize a server Pixmap instead.  This
                    option  is  useful if your image exceeds the dimensions of
                    your server screen and you intend to pan the  image.  Pan-
                    ning  is  much  faster  with  Pixmaps  than with a XImage.
                    Pixmaps are considered a precious resource, use them  with
                    discretion.


ENVIRONMENT
       DISPLAY
              To get the default host, display number, and screen.

ACKNOWLEDGEMENTS
       The MIT X Consortium for making network transparent graphics a reality.

       Peder Langlo, Hewlett Packard, Norway, made hundreds of suggestions and
       bug  reports.  Without Peder, ImageMagick would not be nearly as useful
       as it is today.

       Rod Bogart and John W. Peterson, University of Utah.  Image compositing
       is loosely based on rlecomp of the Utah Raster Toolkit.

       Michael  Halle, Spatial Imaging Group at MIT, for the initial implemen-
       tation of Alan Paeth's image rotation algorithm.

       David Pensak, ImageMagick Studio, for providing a computing environment
       that made this program possible.

       Paul Raveling, USC Information Sciences Institute. The spatial subdivi-
       sion color reduction algorithm is based on his Img software.

SEE ALSO
       animate(1),   composite(1),   conjure(1),   convert(1),    identify(1),
       ImageMagick(1), import(1), mogrify(1), montage(1)


COPYRIGHT
       Copyright (C) 2002 ImageMagick Studio

       Permission is hereby granted, free of charge, to any person obtaining a
       copy of this software and associated  documentation  files  ("ImageMag-
       ick"),  to  deal  in ImageMagick without restriction, including without
       limitation the rights to use, copy, modify, merge, publish, distribute,
       sublicense, and/or sell copies of ImageMagick, and to permit persons to
       whom the ImageMagick is furnished to do so, subject  to  the  following
       conditions:

       The above copyright notice and this permission notice shall be included
       in all copies or substantial portions of ImageMagick.

       The software is provided "as is", without warranty of any kind, express
       or  implied,  including  but  not  limited  to  the  warranties of mer-
       chantability, fitness for a particular purpose  and  noninfringement.In
       no  event  shall ImageMagick Studio be liable for any claim, damages or
       other liability, whether in an action of contract, tort  or  otherwise,
       arising  from,  out  of or in connection with ImageMagick or the use or
       other dealings in ImageMagick.

       Except as contained in this notice, the name of the ImageMagick  Studio
       LLC  shall not be used in advertising or otherwise to promote the sale,
       use or other dealings in ImageMagick without prior  written  authoriza-
       tion from the ImageMagick Studio.

AUTHORS
        John Cristy, ImageMagick Studio LLC,
       Glenn Randers-Pehrson, ImageMagick Studio LLC.




ImageMagick                Date: 2002/02/15 01:00:00                display(1)